Full list of structure members: Difference between revisions

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'''See [[structure access]] for more information about how to use these structures and their members.'''
'''See [[structure access]] for more information about how to use these structures and their members.'''


*[[Members of the sprite, hittype, and spriteext structures]]
*[[Members of the sprite, hittype, and spriteext structures|Members of the sprite, hittype/actor, and spriteext structures]]
*[[Members of the projectile structure]]
*[[Members of the projectile structure]]
*[[Members of the player structure]]
*[[Members of the player structure]]
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*[[Members of the input structure]]
*[[Members of the input structure]]
*[[Members of the tsprite structure]]
*[[Members of the tsprite structure]]
*[[Members of the playerdata_t structure]]
*[[Members of the tiledata structure]]
*[[Members of the paldata structure]]


[[Category:Structure member documentation]]
[[Category:Structure access]]
[[Category:Scripting documentation]]
[[Category:Scripting documentation]]

Latest revision as of 12:31, 26 November 2021

EDuke32 Scripting

Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, states, or events. Every entity in the game uses these to varying effects.

See structure access for more information about how to use these structures and their members.