Full list of structure members: Difference between revisions
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'''See [[structure access]] for more information about how to use these structures and their members.''' | '''See [[structure access]] for more information about how to use these structures and their members.''' | ||
*[[Members of the sprite, hittype/actor, and spriteext structures]] | *[[Members of the sprite, hittype, and spriteext structures|Members of the sprite, hittype/actor, and spriteext structures]] | ||
*[[Members of the projectile structure]] | *[[Members of the projectile structure]] | ||
*[[Members of the player structure]] | *[[Members of the player structure]] |
Latest revision as of 12:31, 26 November 2021
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, states, or events. Every entity in the game uses these to varying effects.
See structure access for more information about how to use these structures and their members.
- Members of the sprite, hittype/actor, and spriteext structures
- Members of the projectile structure
- Members of the player structure
- Members of the sector structure
- Members of the wall structure
- Members of the userdef structure
- Members of the input structure
- Members of the tsprite structure
- Members of the tiledata structure
- Members of the paldata structure