EVENT DISPLAYSBAR: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Doom64hunter (talk | contribs) m Remove false information. |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
EVENT_DISPLAYSBAR | {{EventTable|1=EVENT_DISPLAYSBAR|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | ||
This [[event]] is used to display the status bar. Setting [[RETURN]] to a non-zero value will prevent the status bar from being rendered. | EVENT_DISPLAYSBAR is a [[EDuke32_event_list|Game Event]]. This [[event]] is used to display the status bar. | ||
[[RETURN]] is set to 0 by default. Setting [[RETURN]] to a non-zero value will prevent the status bar from being rendered. | |||
If this event is used to draw tiles onscreen, the tiles will be rendered below the status bar. Use [[EVENT_DISPLAYREST]] if you want to draw the tiles on top of the statusbar instead. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 08:12, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYSBAR | screenpeek | player->i | 1 value |
EVENT_DISPLAYSBAR is a Game Event. This event is used to display the status bar.
RETURN is set to 0 by default. Setting RETURN to a non-zero value will prevent the status bar from being rendered.
If this event is used to draw tiles onscreen, the tiles will be rendered below the status bar. Use EVENT_DISPLAYREST if you want to draw the tiles on top of the statusbar instead.