EVENT DISPLAYKNEE: Difference between revisions
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Doom64hunter (talk | contribs) Created page with "EVENT_DISPLAYKNEE is a Game Event. This event is run whenever a shrunk enemy is being crushed. Set RETURN to -1 to disable the foot animation. This does not affect the slot 1 kick, or the quick kick. Category:Events" |
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{{EventTable|1=EVENT_DISPLAYKNEE|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | |||
EVENT_DISPLAYKNEE is a [[EDuke32_event_list|Game Event]]. | EVENT_DISPLAYKNEE is a [[EDuke32_event_list|Game Event]]. | ||
This event is run whenever a shrunk enemy is being crushed. Set RETURN to -1 to disable the foot animation. | This event is run whenever a shrunk enemy is being crushed, i.e. when [[knee_incs]] is greater than 0. Set RETURN to -1 or 1 to disable the foot animation. | ||
This does not affect the slot 1 kick, or the quick kick. | This does not affect the slot 1 kick, or the quick kick. | ||
Interestingly, it appears that originally this animation disabled the weapon display, like [[EVENT_DISPLAYACCESS]], but it currently instead lowers the weapon. As such, there is no difference between setting RETURN to 1 or -1. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 10:19, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYKNEE | screenpeek | player->i | 1 value |
EVENT_DISPLAYKNEE is a Game Event.
This event is run whenever a shrunk enemy is being crushed, i.e. when knee_incs is greater than 0. Set RETURN to -1 or 1 to disable the foot animation.
This does not affect the slot 1 kick, or the quick kick.
Interestingly, it appears that originally this animation disabled the weapon display, like EVENT_DISPLAYACCESS, but it currently instead lowers the weapon. As such, there is no difference between setting RETURN to 1 or -1.