EVENT PROCESSINPUT: Difference between revisions
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{{EventTable|1=EVENT_PROCESSINPUT|2=player that executed the input|3=[[i|player->i]]|4=0 values}} | |||
EVENT_PROCESSINPUT is a [[EDuke32_event_list|Game Event]]. | EVENT_PROCESSINPUT is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is called when the game processes input from the player | This [[event]] is called when the game processes input from the player, before any of the other input events. | ||
It can be used with [[getinput]] to check for particular button presses. | |||
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Input manipulation]] | |||
Latest revision as of 15:04, 4 February 2022
| Event ID | player# | THISACTOR | RETURN | |
|---|---|---|---|---|
| EVENT_PROCESSINPUT | player that executed the input | player->i | 0 values |
EVENT_PROCESSINPUT is a Game Event.
This event is called when the game processes input from the player, before any of the other input events.
It can be used with getinput to check for particular button presses.