EVENT KILLIT: Difference between revisions
Jump to navigation
Jump to search
Hunter byte (talk | contribs) New page: '''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event]. This event is fired when an actor is about to killed by the killit command or ... |
Doom64hunter (talk | contribs) mNo edit summary |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{EventTable|1=EVENT_KILLIT|2=closest player to sprite|3=sprite being deleted|4=1 value}} | |||
EVENT_KILLIT is a [[EDuke32_event_list|Game Event]]. | |||
This [[event]] is fired when an actor is about to | This [[event]] is fired when an actor is about to be deleted by the [[killit]] command, or through other means. | ||
[[RETURN]] is set to 0 by default. Set it to any non-zero value to prevent the actor from being deleted. | |||
Set | |||
WARNING: Be carefull when using commands that change the gamevar RETURN (such as [[espawn]]), as you may need to set it back to zero. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 23:56, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_KILLIT | closest player to sprite | sprite being deleted | 1 value |
EVENT_KILLIT is a Game Event.
This event is fired when an actor is about to be deleted by the killit command, or through other means.
RETURN is set to 0 by default. Set it to any non-zero value to prevent the actor from being deleted.
WARNING: Be carefull when using commands that change the gamevar RETURN (such as espawn), as you may need to set it back to zero.