EVENT LASTWEAPON: Difference between revisions
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Created page with "Selects the last used weapon, stored in the last_used_weapon structure. == RETURN gamevar == {{Template:Weapkey}}" |
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{{EventTable|1=EVENT_LASTWEAPON|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_LASTWEAPON is a [[EDuke32_event_list|Game Event]]. | |||
This event is executed when the last used weapon is selected, stored in the [[last_used_weapon]] structure. | |||
[[RETURN]] is set to 13 by default. | |||
== RETURN gamevar == | == RETURN gamevar == | ||
{{Template:Weapkey}} | {{Template:Weapkey}} | ||
[[Category:Events]] |
Latest revision as of 11:43, 5 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_LASTWEAPON | player that executed the input | player->i | 1 value |
EVENT_LASTWEAPON is a Game Event.
This event is executed when the last used weapon is selected, stored in the last_used_weapon structure.
RETURN is set to 13 by default.
RETURN gamevar
Gamevar RETURN holds the key being pressed, instead of the ID of the weapon being selected. Setting gamevar RETURN to a certain value will force the chosen weapon to be selected.
The following values are valid:
RETURN | Weapon | Event |
---|---|---|
0 | KNEE_WEAPON | EVENT_WEAPKEY1 |
1 | PISTOL_WEAPON | EVENT_WEAPKEY2 |
2 | SHOTGUN_WEAPON | EVENT_WEAPKEY3 |
3 | CHAINGUN_WEAPON | EVENT_WEAPKEY4 |
4 | RPG_WEAPON | EVENT_WEAPKEY5 |
5 | HANDBOMB_WEAPON HANDREMOTE_WEAPON |
EVENT_WEAPKEY6 |
6 | SHRINKER_WEAPON GROW_WEAPON |
EVENT_WEAPKEY7 |
7 | DEVISTATOR_WEAPON | EVENT_WEAPKEY8 |
8 | TRIPBOMB_WEAPON | EVENT_WEAPKEY9 |
9 | FREEZE_WEAPON | EVENT_WEAPKEY10 |
10 | Previous weapon | EVENT_PREVIOUSWEAPON |
11 | Next weapon | EVENT_NEXTWEAPON |
12 | Weapon that share the same key | EVENT_ALTWEAPON |
13 | last_used_weapon | EVENT_LASTWEAPON |