EVENT PREWEAPONSHOOT: Difference between revisions
Doom64hunter (talk | contribs) Created page with "{{EventTable|1=EVENT_PREWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_PREWEAPONSHOOT is a game event. This event is called when the player fires a projectile, just before the projectile has been spawned. See also EVENT_POSTWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: Setting this to any non-zero value prevents spawning the projectile that is b..." |
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Revision as of 09:37, 7 January 2024
| Event ID | player# | THISACTOR | RETURN | |
|---|---|---|---|---|
| EVENT_PREWEAPONSHOOT | player that executed the input | player->i | 2 values |
EVENT_PREWEAPONSHOOT is a game event.
This event is called when the player fires a projectile, just before the projectile has been spawned.
See also EVENT_POSTWEAPONSHOOT.
Return Values
This event has two return values:
- userdef.return 0 (RETURN)
- Setting this to any non-zero value prevents spawning the projectile that is being fired.
- userdef.return 1
- Contains the index of the projectile if they are being fired in a burst, starting from 0. For single shots, this is always 0.