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Palette: Difference between revisions

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The base palette in use. The screen palette determines the overall look of the scene, like underwater, with enabled night vision, etc.
The player structure member <code>palette</code> contains the ID of the ''basepalette'' currently in use. The screen palette determines the overall look of the scene, such as underwater, night vision, etc.


In older version of Eduke32, it was necessary to use [[setgamepalette]] to change '''palette'''. This is no longer necessary.
In older versions of EDuke32, it was necessary to use [[setgamepalette]] to change '''palette'''. This is no longer necessary.


Changing this value too often (e.g. every tic) is undesirable, so check the value before doing so.
Changing this value too often (e.g. every tic) is undesirable, so check the value before doing so.
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[[Category:Player structure members]]
[[Category:Player structure members]]
[[Category:Palette editing]]

Latest revision as of 20:52, 10 March 2026

The player structure member palette contains the ID of the basepalette currently in use. The screen palette determines the overall look of the scene, such as underwater, night vision, etc.

In older versions of EDuke32, it was necessary to use setgamepalette to change palette. This is no longer necessary.

Changing this value too often (e.g. every tic) is undesirable, so check the value before doing so.

See the palette listing for how a palette will effect the look of the scene. See also palfrom.

Values

Base palettes. Not to be confused with lookup palettes (such as sprite palette)

Exposed Value Label Description
No 0 BASEPAL
No 1 WATERPAL
No 2 SLIMEPAL
No 3 DREALMSPAL
No 4 TITLEPAL
No 5 ENDINGPAL
No 6 ANIMPAL
Defines
define BASEPAL                          0
define WATERPAL                         1
define SLIMEPAL                         2
define DREALMSPAL                       3
define TITLEPAL                         4
define ENDINGPAL                        5
define ANIMPAL                          6