Dynamicremap: Difference between revisions
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Revision as of 23:02, 13 October 2005
This primitive enables the dynamic tile remapping system present in EDuke32 1.2.95 and up. It is used as a lone keyword outside of an actor, projectile, state or event and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON.