Dynamicremap

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dynamicremap

This primitive enables the dynamic tile remapping system. It is used as a lone keyword outside of an actor, projectile, state or event and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON.

Dynamicremap should be placed at the very beginning of the root CON file to be activated correctly.