EVENT INCURDAMAGE: Difference between revisions
| LordMisfit (talk | contribs) m Changing outdated info now based on looking through some of the source code | No edit summary | ||
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| '''EVENT_INCURDAMAGE''' is a constantly running event that checks for any damage inflicted into the player, and if the player is wearing any armor[SHIELD], any damage received will have '''(20+RAND[30])'''% of the damage dealt to the armor and the rest dealt to the player's health until the armor runs out. | '''EVENT_INCURDAMAGE''' is a constantly running event that checks for any damage inflicted into the player, and if the player is wearing any armor[SHIELD], any damage received will have '''(20+RAND[30])'''% of the damage dealt to the armor and the rest dealt to the player's health until the armor runs out. | ||
| If "setvar RETURN -1" is placed in this event, armor will not work in the normal manner, and it will allow you to  | If "setvar RETURN -1" is placed in this event, armor will not work in the normal manner, and it will allow you to make your own formula for armor. | ||
| [[Category:Events]] | [[Category:Events]] | ||
Revision as of 04:16, 1 September 2008
EVENT_INCURDAMAGE is a constantly running event that checks for any damage inflicted into the player, and if the player is wearing any armor[SHIELD], any damage received will have (20+RAND[30])% of the damage dealt to the armor and the rest dealt to the player's health until the armor runs out.
If "setvar RETURN -1" is placed in this event, armor will not work in the normal manner, and it will allow you to make your own formula for armor.
