Operatesectors: Difference between revisions
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operatesectors <sector> <actor> | '''operatesectors''' <sector> <actor> | ||
Placed inside an actor code, it allows an actor to trigger elevator/lift sectors. The actor need not be in the sector you wish to activate, so long as you are able to pass the correct sector number to it. | Placed inside an actor code, it allows an actor to trigger elevator/lift sectors. The actor need not be in the sector you wish to activate, so long as you are able to pass the correct sector number to it. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sector manipulation]] | |||
Latest revision as of 12:13, 4 May 2009
operatesectors <sector> <actor>
Placed inside an actor code, it allows an actor to trigger elevator/lift sectors. The actor need not be in the sector you wish to activate, so long as you are able to pass the correct sector number to it.