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| spritepal <number> | | '''spritepal''' <number> |
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| Changes the current [[actor]]'s palette reference number to <number>. | | Changes the current [[actor]]'s palette reference number to <number>. |
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| The following is a listing of all the legal values for the spritepal primitive. Palettes can effect 3 different 'layers' of a tile. The easiest way to understand these 3 different 'layers' is by using the stripper sprite. The 3 'layers' are: Background (her skin), Foreground (her clothes), and Minor Foreground (money, accessories, etc).
| | See [[pal]] for more information about palette swaps. |
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| 0 = Normal
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| 1 = All colors become blue
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| 2 = All colors become red
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| 3 = Normal, exactly 0. Is used to actor some effects that needs a pallete that is not 0 (like parallex, that shots doesn't dissapers on it if using a pallete)
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| 4 = All colors become a single black (#000)
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| 5 = Red become brown.
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| 6 = All colors become green with inverted brightness (Night Vision green)
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| 7 = All colors become yellow
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| 8 = All colors become green
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| 10 = All blue become dark red
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| 11 = All blue become green (same as 22, 22 is used by Assault Trooper)
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| 12 = All blue become gray (same as 18)
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| 13 = All blue become dark gray
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| 14 = All blue become dark green (used by Nuke Button)
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| 15 = All blue become brown
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| 16 = All blue become dark blue
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| 17 = All brown become blue and all blue becomes green
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| 18 = All blue become gray (same as 12)
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| 19 = All brown become red and all blue becomes gray
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| 20 = All brown become blue and all blue becomes gray
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| 21 = All Blue become red (used by Assault Captain and mini Battlelord)
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| 22 = All blue become green (this is used by Assault Trooper, same as 11)
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| 23 = All blue become yellow
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| 24 = All gray become red and all red become gray
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| 25 = All green become red
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| | See the [[Palette (environment)#Palette Swaps|palette listing]] for previews. |
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| [[Category:Duke3D 1.3/1.5 commands]] | | [[Category:Duke3D 1.3/1.5 commands]] |
| [[Category:Sprite manipulation]] | | [[Category:Sprite manipulation]] |
spritepal <number>
Changes the current actor's palette reference number to <number>.
See pal for more information about palette swaps.
See the palette listing for previews.