Zvel: Difference between revisions
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In a non-projectile, zvel is the vertical velocity of a sprite. Negative values are upward velocity, positive values are downward velocity. In projectiles, zvel works somewhat differently, and functions more like an angle. | In a non-projectile, zvel is the vertical velocity of a sprite. Negative values are upward velocity, positive values are downward velocity. In projectiles, zvel works somewhat differently, and functions more like an angle. | ||
This can be also used to edit projectile instant launching velocities in EVENT_EGS. | |||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] |
Latest revision as of 17:37, 11 October 2010
In a non-projectile, zvel is the vertical velocity of a sprite. Negative values are upward velocity, positive values are downward velocity. In projectiles, zvel works somewhat differently, and functions more like an angle.
This can be also used to edit projectile instant launching velocities in EVENT_EGS.