Sound pitch: Difference between revisions
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Changes the pitch of all sounds for the specified player. | Changes the pitch of all sounds for the specified player. The pitch is measured in cents (1/100 of a semitone); negative values lower pitch, positive values raise pitch. Pitch will remain altered, even if a new game is started, until sound_pitch is set back to 0. Note that sound_pitch will not affect the pitch of sounds already being played (so a looping sound will not be altered until the next time it starts). | ||
Example: | Example: | ||
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...will lower the pitch of sounds as if the player were underwater. | ...will lower the pitch of sounds as if the player were underwater. | ||
If you want to manipulate the pitch of a specific sound dynamically, change this parameter before producing the [[sound]] and restore its original value thereafter: | |||
getplayer[THISACTOR].sound_pitch temp | |||
setplayer[THISACTOR].sound_pitch -1024 | |||
sound BOS4_ATTACK | |||
setplayer[THISACTOR].sound_pitch temp | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Latest revision as of 03:30, 8 May 2011
Changes the pitch of all sounds for the specified player. The pitch is measured in cents (1/100 of a semitone); negative values lower pitch, positive values raise pitch. Pitch will remain altered, even if a new game is started, until sound_pitch is set back to 0. Note that sound_pitch will not affect the pitch of sounds already being played (so a looping sound will not be altered until the next time it starts).
Example:
setplayer[THISACTOR].sound_pitch -1024
...will lower the pitch of sounds as if the player were underwater.
If you want to manipulate the pitch of a specific sound dynamically, change this parameter before producing the sound and restore its original value thereafter:
getplayer[THISACTOR].sound_pitch temp setplayer[THISACTOR].sound_pitch -1024 sound BOS4_ATTACK setplayer[THISACTOR].sound_pitch temp