EDuke32 Wii: Difference between revisions
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'''EDuke32 Wii''' ( | '''EDuke32 Wii''' (sometimes mistakenly called "WiiDuke32") is a Wii port of [[Duke Nukem 3D]] using [[EDuke32]]. For more information about the Wii port specifically and Wii homebrew in general, see [http://wiibrew.org/wiki/EDuke32_Wii WiiBrew]. | ||
==Download== | ==Download== | ||
http:// | http://dukeworld.duke4.net/eduke32/wii/ | ||
==Source== | ==Source== | ||
Line 9: | Line 9: | ||
See [[Acquiring the EDuke32 Source Code]]. | See [[Acquiring the EDuke32 Source Code]]. | ||
=== | ===Libraries=== | ||
As part of his porting, tueidj made a few custom modifications to SDL Wii. The source and compiled libraries can be found | As part of his porting, tueidj made a few custom modifications to SDL Wii and libaesnd. The source and compiled libraries of SDL Wii (incorporating the modified libaesnd) are available on [http://dukeworld.duke4.net/eduke32/wii/library_source_code/ Dukeworld]. | ||
http:// | |||
To install the compiled libraries into the devkitPPC folder, type <code>make install</code>. | |||
The modified libaesnd itself is necessary if you plan to compile your own SDL Wii. The patch, the patched source, and the compiled library and include header file can all be found on [http://dukeworld.duke4.net/eduke32/wii/library_source_code/ Dukeworld]. | |||
==Building Instructions== | ==Building Instructions== | ||
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#Set up [[Building EDuke32 on Windows]] using MinGW. | #Set up [[Building EDuke32 on Windows]] using MinGW. | ||
#Download and install [http://devkitpro.org/ devkitPPC]. | #Download and install [http://devkitpro.org/ devkitPPC]. | ||
#Download the modified [[# | #Download the modified [[#Libraries|SDL Wii]], including libaesnd. If you want to compile it yourself, at the devkitPro shell, type <code>make clean</code> then <code>make</code>. Either way, type <code>make install</code> to copy the libraries to the devkitPPC library location. | ||
#Run '''wiibuild.bat'''. | #Run '''wiibuild.bat'''. | ||
==Debugging== | |||
Gets the disassembly interspersed with line numbers: | |||
powerpc-eabi-objdump -d -l boot.elf > eduke32.ppcasm | |||
Gets the addresses of various data in the executable: | |||
powerpc-eabi-nm -l boot.elf |sort > symbols.nm | |||
[http://pds.twi.tudelft.nl/vakken/in101/labcourse/instruction-set/ Simplified PPC instruction set] | |||
==To-Do List== | |||
*Controls: | |||
**GameCube controller support needs to be added. | |||
**Proper pointer-based aiming remains to be done. | |||
**Basic motion controls could be tapped. | |||
*Compile libFLAC and libvpx. | |||
==Credits== | ==Credits== |
Latest revision as of 15:33, 18 November 2013
EDuke32 Wii (sometimes mistakenly called "WiiDuke32") is a Wii port of Duke Nukem 3D using EDuke32. For more information about the Wii port specifically and Wii homebrew in general, see WiiBrew.
Download
http://dukeworld.duke4.net/eduke32/wii/
Source
See Acquiring the EDuke32 Source Code.
Libraries
As part of his porting, tueidj made a few custom modifications to SDL Wii and libaesnd. The source and compiled libraries of SDL Wii (incorporating the modified libaesnd) are available on Dukeworld.
To install the compiled libraries into the devkitPPC folder, type make install
.
The modified libaesnd itself is necessary if you plan to compile your own SDL Wii. The patch, the patched source, and the compiled library and include header file can all be found on Dukeworld.
Building Instructions
These instructions require Windows or WINE.
- Set up Building EDuke32 on Windows using MinGW.
- Download and install devkitPPC.
- Download the modified SDL Wii, including libaesnd. If you want to compile it yourself, at the devkitPro shell, type
make clean
thenmake
. Either way, typemake install
to copy the libraries to the devkitPPC library location. - Run wiibuild.bat.
Debugging
Gets the disassembly interspersed with line numbers:
powerpc-eabi-objdump -d -l boot.elf > eduke32.ppcasm
Gets the addresses of various data in the executable:
powerpc-eabi-nm -l boot.elf |sort > symbols.nm
Simplified PPC instruction set
To-Do List
- Controls:
- GameCube controller support needs to be added.
- Proper pointer-based aiming remains to be done.
- Basic motion controls could be tapped.
- Compile libFLAC and libvpx.
Credits
See the main EDuke32 Credits page.
Porting: tueidj
Merging: Helixhorned
Maintenance / Development: Hendricks266