EDuke32 Wii: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''EDuke32 Wii''' (also known as WiiDuke32) is a Wii port of [[Duke Nukem 3D]] using [[EDuke32]]. For more information about the Wii port specifically and Wii homebrew in general, see [http://wiibrew.org/wiki/EDuke32_Wii WiiBrew].
'''EDuke32 Wii''' (sometimes mistakenly called "WiiDuke32") is a Wii port of [[Duke Nukem 3D]] using [[EDuke32]]. For more information about the Wii port specifically and Wii homebrew in general, see [http://wiibrew.org/wiki/EDuke32_Wii WiiBrew].


==Download==
==Download==


http://hendricks266.duke4.net/files/eduke32-wii-r2685.7z
http://dukeworld.duke4.net/eduke32/wii/


==Source==
==Source==
Line 9: Line 9:
See [[Acquiring the EDuke32 Source Code]].
See [[Acquiring the EDuke32 Source Code]].


===SDL Wii===
===Libraries===


As part of his porting, tueidj made a few custom modifications to SDL Wii. The source and compiled libraries can be found here:
As part of his porting, tueidj made a few custom modifications to SDL Wii and libaesnd. The source and compiled libraries of SDL Wii (incorporating the modified libaesnd) are available on [http://dukeworld.duke4.net/eduke32/wii/library_source_code/ Dukeworld].
http://hendricks266.duke4.net/files/eduke32-wii-sdl-wii-mod.7z
 
To install the compiled libraries into the devkitPPC folder, type <code>make install</code>.
 
The modified libaesnd itself is necessary if you plan to compile your own SDL Wii. The patch, the patched source, and the compiled library and include header file can all be found on [http://dukeworld.duke4.net/eduke32/wii/library_source_code/ Dukeworld].


==Building Instructions==
==Building Instructions==
Line 20: Line 23:
#Set up [[Building EDuke32 on Windows]] using MinGW.
#Set up [[Building EDuke32 on Windows]] using MinGW.
#Download and install [http://devkitpro.org/ devkitPPC].
#Download and install [http://devkitpro.org/ devkitPPC].
#Download the modified [[#SDL Wii|SDL Wii]]. If you want to compile it yourself, at the devkitPro shell, type <code>make clean</code> then <code>make</code>. Either way, type <code>make install</code> to copy the libraries to the devkitPPC library location.
#Download the modified [[#Libraries|SDL Wii]], including libaesnd. If you want to compile it yourself, at the devkitPro shell, type <code>make clean</code> then <code>make</code>. Either way, type <code>make install</code> to copy the libraries to the devkitPPC library location.
#Run '''wiibuild.bat'''.
#Run '''wiibuild.bat'''.
==Debugging==
Gets the disassembly interspersed with line numbers:
powerpc-eabi-objdump -d -l boot.elf > eduke32.ppcasm
Gets the addresses of various data in the executable:
powerpc-eabi-nm -l boot.elf |sort > symbols.nm
[http://pds.twi.tudelft.nl/vakken/in101/labcourse/instruction-set/ Simplified PPC instruction set]
==To-Do List==
*Controls:
**GameCube controller support needs to be added.
**Proper pointer-based aiming remains to be done.
**Basic motion controls could be tapped.
*Compile libFLAC and libvpx.


==Credits==
==Credits==

Latest revision as of 15:33, 18 November 2013

EDuke32 Wii (sometimes mistakenly called "WiiDuke32") is a Wii port of Duke Nukem 3D using EDuke32. For more information about the Wii port specifically and Wii homebrew in general, see WiiBrew.

Download

http://dukeworld.duke4.net/eduke32/wii/

Source

See Acquiring the EDuke32 Source Code.

Libraries

As part of his porting, tueidj made a few custom modifications to SDL Wii and libaesnd. The source and compiled libraries of SDL Wii (incorporating the modified libaesnd) are available on Dukeworld.

To install the compiled libraries into the devkitPPC folder, type make install.

The modified libaesnd itself is necessary if you plan to compile your own SDL Wii. The patch, the patched source, and the compiled library and include header file can all be found on Dukeworld.

Building Instructions

These instructions require Windows or WINE.

  1. Set up Building EDuke32 on Windows using MinGW.
  2. Download and install devkitPPC.
  3. Download the modified SDL Wii, including libaesnd. If you want to compile it yourself, at the devkitPro shell, type make clean then make. Either way, type make install to copy the libraries to the devkitPPC library location.
  4. Run wiibuild.bat.

Debugging

Gets the disassembly interspersed with line numbers:

powerpc-eabi-objdump -d -l boot.elf > eduke32.ppcasm

Gets the addresses of various data in the executable:

powerpc-eabi-nm -l boot.elf |sort > symbols.nm

Simplified PPC instruction set

To-Do List

  • Controls:
    • GameCube controller support needs to be added.
    • Proper pointer-based aiming remains to be done.
    • Basic motion controls could be tapped.
  • Compile libFLAC and libvpx.

Credits

EDuke32 Team

See the main EDuke32 Credits page.

Porting: tueidj

Merging: Helixhorned

Maintenance / Development: Hendricks266