Autostep: Difference between revisions
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LordMisfit (talk | contribs) m I hope I'm explaining this right on heights. >.> |
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'''autostep''' controls the maximum difference in height at which a player will "step" onto a surface without needing to jump. The default value is 5120. Note that autostep applies to view/wall aligned [[sprite]]s and regular [[sector]]s. | |||
Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites. | Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites. | ||
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If you are making a permanent change to this value, it is best to do it from [[EVENT_ENTERLEVEL]] so the game never overwrites your value with the default. | If you are making a permanent change to this value, it is best to do it from [[EVENT_ENTERLEVEL]] so the game never overwrites your value with the default. | ||
For above water sectors ([[lotag]] 1) and floor aligned sprites ([[cstat]] 32) (see [[spritebridge]]) please see [[autostep_sbw]]. | For above water sectors ([[lotag]] 1) and floor aligned sprites ([[cstat (sprite)|cstat]] 32) (see [[spritebridge]]) please see [[autostep_sbw]]. | ||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Latest revision as of 09:48, 22 February 2020
autostep controls the maximum difference in height at which a player will "step" onto a surface without needing to jump. The default value is 5120. Note that autostep applies to view/wall aligned sprites and regular sectors.
Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.
If you are making a permanent change to this value, it is best to do it from EVENT_ENTERLEVEL so the game never overwrites your value with the default.
For above water sectors (lotag 1) and floor aligned sprites (cstat 32) (see spritebridge) please see autostep_sbw.