Autostep: Difference between revisions

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'''''autostep''''' controls the maximum difference in height at which a player will "step" onto a surface without needing to jump. The default value is 5120. Note that autostep applies to view/wall aligned [[sprite]]s and regular [[sector]]s.
'''autostep''' controls the maximum difference in height at which a player will "step" onto a surface without needing to jump. The default value is 5120. Note that autostep applies to view/wall aligned [[sprite]]s and regular [[sector]]s.


Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.
Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.
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If you are making a permanent change to this value, it is best to do it from [[EVENT_ENTERLEVEL]] so the game never overwrites your value with the default.
If you are making a permanent change to this value, it is best to do it from [[EVENT_ENTERLEVEL]] so the game never overwrites your value with the default.


For above water sectors ([[lotag]] 1) and floor aligned sprites ([[cstat]] 32) (see [[spritebridge]]) please see [[autostep_sbw]].
For above water sectors ([[lotag]] 1) and floor aligned sprites ([[cstat (sprite)|cstat]] 32) (see [[spritebridge]]) please see [[autostep_sbw]].


[[Category:Player structure members]]
[[Category:Player structure members]]

Latest revision as of 09:48, 22 February 2020

autostep controls the maximum difference in height at which a player will "step" onto a surface without needing to jump. The default value is 5120. Note that autostep applies to view/wall aligned sprites and regular sectors.

Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.

If you are making a permanent change to this value, it is best to do it from EVENT_ENTERLEVEL so the game never overwrites your value with the default.

For above water sectors (lotag 1) and floor aligned sprites (cstat 32) (see spritebridge) please see autostep_sbw.