EVENT SPAWN: Difference between revisions
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{{EventTable|1=EVENT_SPAWN|2=closest player to sprite|3=spawned sprite|4=0 values}} | |||
EVENT_SPAWN is a [[EDuke32_event_list|Game Event]]. | EVENT_SPAWN is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is triggered when the attributes of actor are defined by the game | This [[event]] is triggered when the attributes of actor are defined by the game. | ||
Chronologically, this event is triggered after [[EVENT_EGS]] | In effect, this means that the event is run for all sprites that are initialized on map start, and all sprites that are spawned later on. | ||
Chronologically, this event is triggered after [[EVENT_EGS]] and [[eventloadactor]]. | |||
[[Category:Events]] |
Latest revision as of 11:40, 5 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SPAWN | closest player to sprite | spawned sprite | 0 values |
EVENT_SPAWN is a Game Event.
This event is triggered when the attributes of actor are defined by the game.
In effect, this means that the event is run for all sprites that are initialized on map start, and all sprites that are spawned later on.
Chronologically, this event is triggered after EVENT_EGS and eventloadactor.