EVENT INITCOMPLETE: Difference between revisions
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Doom64hunter (talk | contribs) Added documentation for EVENT_INITCOMPLETE. No idea what can be done with this compared to EVENT_INIT though. |
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EVENT_INITCOMPLETE | {{EventTable|EVENT_INITCOMPLETE|-1|-1|0 values}} | ||
It is called after the game has finished | EVENT_INITCOMPLETE is a [[EDuke32 event list|Misc Event]]. | ||
It is called after the game has finished all initialization, just before the main loop starts. | |||
It occurs after [[EVENT_INIT]] and [[EVENT_SETDEFAULTS]], and just before the game is launched, thus allowing access to struct values that are not available in [[EVENT_INIT]]. | |||
[[Category:Events]] |
Latest revision as of 06:38, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_INITCOMPLETE | -1 | -1 | 0 values |
EVENT_INITCOMPLETE is a Misc Event.
It is called after the game has finished all initialization, just before the main loop starts.
It occurs after EVENT_INIT and EVENT_SETDEFAULTS, and just before the game is launched, thus allowing access to struct values that are not available in EVENT_INIT.