Template:Globalflags: Difference between revisions
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The following values are used with [[globalflags]] userdef or [[globalflags (def) | <noinclude>{{Template}}</noinclude> | ||
The following values are used with [[globalflags]] userdef or [[globalflags (def)| globalflags DEF]] command. | |||
{| {{prettytable}} | {| {{prettytable}} | ||
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| No || 2 || GLOBAL_NO_GL_FULLBRIGHT || Disable fullbright colors in OpenGL | | No || 2 || GLOBAL_NO_GL_FULLBRIGHT || Disable fullbright colors in OpenGL | ||
|- | |- | ||
| No || 4 || GLOBAL_NO_GL_FOGSHADE || Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). Use HICTINT_NOFOGSHADE on [[tint ( | | No || 4 || GLOBAL_NO_GL_FOGSHADE || Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). Use HICTINT_NOFOGSHADE on [[tint (DEF)|tint]] to set individually for a palette. | ||
|- | |- | ||
|} | |} | ||
{| {{Collapse}} | |||
| <strong>Defines</strong> | |||
|- | |||
| | |||
define GLOBAL_NO_GL_TILESHADES 0x00000001 | define GLOBAL_NO_GL_TILESHADES 0x00000001 | ||
define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 | define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 | ||
define GLOBAL_NO_GL_FOGSHADE 0x00000004 | define GLOBAL_NO_GL_FOGSHADE 0x00000004 | ||
|} | |||
<noinclude>[[Category:Templates]]</noinclude> | |||
<includeonly>[[Category:Pages with templates]]</includeonly> |
Latest revision as of 15:56, 12 September 2021
This page is a template. This page was created to be included in other pages. |
The following values are used with globalflags userdef or globalflags DEF command.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | GLOBAL_NO_GL_TILESHADES | Disable tile shades (aka palette emulation) in OpenGL | |
No | 2 | GLOBAL_NO_GL_FULLBRIGHT | Disable fullbright colors in OpenGL | |
No | 4 | GLOBAL_NO_GL_FOGSHADE | Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). Use HICTINT_NOFOGSHADE on tint to set individually for a palette. |
Defines |
define GLOBAL_NO_GL_TILESHADES 0x00000001 define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 define GLOBAL_NO_GL_FOGSHADE 0x00000004 |