Template:Tint: Difference between revisions
Created page with "{| {{prettytable}} !Value!!Label!!Description!! |- | 1 || HICTINT_GRAYSCALE || Convert to grayscale. |- | 2 || HICTINT_INVERT || Invert colors. |- | 4 || HICTINT_COLORIZE || T..." |
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The following values are used by [[tint (DEF)|tint]]. | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!Value!!Label!!Description!! | !Value!!Label!!Description!! | ||
Latest revision as of 16:57, 12 September 2021
| This page is a template. This page was created to be included in other pages. |
The following values are used by tint.
| Value | Label | Description | |
|---|---|---|---|
| 1 | HICTINT_GRAYSCALE | Convert to grayscale. | |
| 2 | HICTINT_INVERT | Invert colors. | |
| 4 | HICTINT_COLORIZE | This enables the "colorize" color mode. This mode is similar to "multiply", except the end result will make the pixels 4x brighter. A value of 64 has no effect. | |
| 8 | HICTINT_USEONART | Applies the tint instead of lookup palette on 8-bit tile. | |
| 16 | HICTINT_APPLYOVERPALSWAP | ||
| 32 | HICTINT_APPLYOVERALTPAL | ||
| 64 | HICTINT_BLEND_SCREEN | This enables the "screen" color mode. This mode increases the colors proportionally. A value of zero has no effect. | |
| 128 | HICTINT_BLEND_OVERLAY | Enables the "overlay" color mode. This mode increases or decreases the colors of the pixels from the middle. A value of 128 has no effect. | |
| 64 + 128 | HICTINT_BLEND_HARDLIGHT | Same as overlay, but changes the priority between texture or color during the calculation. | |
| 256 | HICTINT_ALWAYSUSEART | Force 8-bit texture to be displayed even if a hightile was defined. | |
| 512 | HICTINT_NOFOGSHADE | Force an even visibility on the texture. Can be set for all palettes with GLOBAL_NO_GL_FOGSHADE on globalflags. |
