Template:Weapon gamevars: Difference between revisions
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<noinclude>{{Template}}</noinclude> | |||
The following table lists the values of WEAPONS [[pre-defined gamevars]]. | |||
{| class="wikitable" border="1" style="font-size:75%;" | {| class="wikitable" border="1" style="font-size:75%;" | ||
|- | |- | ||
! !! | ! !! KNEE !! PISTOL !! SHOTGUN !! CHAINGUN !! RPG !! HANDBOMB !! SHRINKER !! DEVISTATOR !! TRIPBOMB !! FREEZE !! HANDREMOTE !! GROW | ||
|- | |- | ||
| [[WEAPONx_WORKSLIKE]] || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 | | [[WEAPONx_WORKSLIKE|WORKSLIKE]] || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 | ||
|- | |- | ||
| [[WEAPONx_CLIP]] || 0 || 12 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | [[WEAPONx_CLIP|CLIP]] || 0 || 12 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
|- | |- | ||
| [[WEAPONx_RELOAD]] || 0 || 27 || 13 || 0 || 0 || 30 || 0 || 0 || 16 || 0 || 10 || 0 | | [[WEAPONx_RELOAD|RELOAD]] || 0 || 27 || 13 || 0 || 0 || 30 || 0 || 0 || 16 || 0 || 10 || 0 | ||
|- | |- | ||
| [[WEAPONx_FIREDELAY]] || 7 || 2 || 4 || 3 || 4 || 6 || 10 || 3 || 3 || 3 || 2 || 3 | | [[WEAPONx_FIREDELAY|FIREDELAY]] || 7 || 2 || 4 || 3 || 4 || 6 || 10 || 3 || 3 || 3 || 2 || 3 | ||
|- | |- | ||
| [[WEAPONx_TOTALTIME]] || 14 || 5 || 30 || 12 || 20 || 19 || 12 || 6 || 16 || 5 || 10 || 5 | | [[WEAPONx_TOTALTIME|TOTALTIME]] || 14 || 5 || 30 || 12 || 20 || 19 || 12 || 6 || 16 || 5 || 10 || 5 | ||
|- | |- | ||
| [[WEAPONx_HOLDDELAY]] || 0 || 0 || 0 || 3 || 0 || 12 || 0 || 5 || 7 || 0 || 0 || 0 | | [[WEAPONx_HOLDDELAY|HOLDDELAY]] || 0 || 0 || 0 || 3 || 0 || 12 || 0 || 5 || 7 || 0 || 0 || 0 | ||
|- | |- | ||
| rowspan="2" | [[WEAPONx_FLAGS]] || 292 || 32768 || 1024 || 73812 || 0 || 512 || 2 || 72 || 3072 || 65536 || 384 || 2 | | rowspan="2" | [[WEAPONx_FLAGS|FLAGS]] || 292 || 32768 || 1024 || 73812 || 0 || 512 || 2 || 72 || 3072 || 65536 || 384 || 2 | ||
|- | |- | ||
| | | NOVISIBLE<br />RANDOMRESTART<br />AUTOMATIC || RELOAD_TIMING || CHECKATRELOAD || AUTOMATIC<br />FIREEVERYTHIRD<br />AMMOPERSHOT<br />SPAWNTYPE3<br />RESET || || THROWIT || GLOWS || FIREEVERYOTHER<br />AMMOPERSHOT || STANDSTILL<br />CHECKATRELOAD || RESET || BOMB_TRIGGER<br />NOVISIBLE || GLOWS | ||
|- [[WEAPONx_SHOOTS]] || KNEE || SHOTSPARK1 || SHOTGUN || CHAINGUN || RPG || HEAVYHBOMB || SHRINKER || RPG || HANDHOLDINGLASER || FREEZEBLAST || align="right"|0 || GROWSPARK | |- [[WEAPONx_SHOOTS]] || KNEE || SHOTSPARK1 || SHOTGUN || CHAINGUN || RPG || HEAVYHBOMB || SHRINKER || RPG || HANDHOLDINGLASER || FREEZEBLAST || align="right"|0 || GROWSPARK | ||
|- | |- | ||
| [[WEAPONx_SPAWNTIME]] || 0 || 2 || 24 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | [[WEAPONx_SPAWNTIME|SPAWNTIME]] || 0 || 2 || 24 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
|- | |- | ||
| [[WEAPONx_SPAWN]] || 0 || SHELL || SHOTGUNSHELL || SHELL || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | [[WEAPONx_SPAWN|SPAWN]] || 0 || SHELL || SHOTGUNSHELL || SHELL || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
|- | |- | ||
| [[WEAPONx_SHOTSPERBURST]] || 0 || 0 || 7 || 0 || 0 || 0 || 0 || 2 || 0 || 0 || 0 || 0 | | [[WEAPONx_SHOTSPERBURST|SHOTSPERBURST]] || 0 || 0 || 7 || 0 || 0 || 0 || 0 || 2 || 0 || 0 || 0 || 0 | ||
|- | |- | ||
| [[WEAPONx_INITIALSOUND]] || 0 || 0 || 0 || 0 || 0 || 0 || SHRINKER_FIRE || CAT_FIRE || 0 || CAT_FIRE || 0 || 0 | | [[WEAPONx_INITIALSOUND|INITIALSOUND]] || 0 || 0 || 0 || 0 || 0 || 0 || SHRINKER_FIRE || CAT_FIRE || 0 || CAT_FIRE || 0 || 0 | ||
|- | |- | ||
| [[WEAPONx_FIRESOUND]] || 0 || PISTOL_FIRE || SHOTGUN_FIRE || CHAINGUN_FIRE || 0 || 0 || 0 || 0 || 0 || CAT_FIRE || 0 || EXPANDERSHOOT | | [[WEAPONx_FIRESOUND|FIRESOUND]] || 0 || PISTOL_FIRE || SHOTGUN_FIRE || CHAINGUN_FIRE || 0 || 0 || 0 || 0 || 0 || CAT_FIRE || 0 || EXPANDERSHOOT | ||
|- | |- | ||
| [[WEAPONx_SOUND2TIME]] || 0 || 0 || 15 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | [[WEAPONx_SOUND2TIME|SOUND2TIME]] || 0 || 0 || 15 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
|- | |- | ||
| [[WEAPONx_SOUND2SOUND]] || 0 || 0 || SHOTGUN_COCK || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | [[WEAPONx_SOUND2SOUND|SOUND2SOUND]] || 0 || 0 || SHOTGUN_COCK || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
|- | |- | ||
| [[WEAPONx_RELOADSOUND1]] || | | [[WEAPONx_RELOADSOUND1|RELOADSOUND1]] || colspan="12" | EJECT_CLIP | ||
|- | |- | ||
| [[WEAPONx_RELOADSOUND2]] || | | [[WEAPONx_RELOADSOUND2|RELOADSOUND2]] || colspan="12" | INSERT_CLIP | ||
|- | |- | ||
| [[WEAPONx_SELECTSOUND]] || 0 || INSERT_CLIP || SHOTGUN_COCK || SELECT_WEAPON || SELECT_WEAPON || 0 || SELECT_WEAPON || SELECT_WEAPON || 0 || SELECT_WEAPON || 0 || SELECT_WEAPON | | [[WEAPONx_SELECTSOUND|SELECTSOUND]] || 0 || INSERT_CLIP || SHOTGUN_COCK || SELECT_WEAPON || SELECT_WEAPON || 0 || SELECT_WEAPON || SELECT_WEAPON || 0 || SELECT_WEAPON || 0 || SELECT_WEAPON | ||
|- | |- | ||
| [[WEAPONx_FLASHCOLOR]] || 0 || 24575 || 24575 || 24575 || 24575 || 0 || 8454016 || 24575 || 0 || 16744576 || 0 || 24575 | | [[WEAPONx_FLASHCOLOR|FLASHCOLOR]] || 0 || 24575 || 24575 || 24575 || 24575 || 0 || 8454016 || 24575 || 0 || 16744576 || 0 || 24575 | ||
|- | |- | ||
|} | |||
{| {{Collapse}} | |||
| <strong>Defines</strong> | |||
|- | |||
| | |||
var WEAPON0_WORKSLIKE 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_RELOAD 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_FIREDELAY 7 GAMEVAR_PERPLAYER | |||
var WEAPON0_TOTALTIME 14 GAMEVAR_PERPLAYER | |||
var WEAPON0_HOLDDELAY 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_FLAGS 292 GAMEVAR_PERPLAYER | |||
var WEAPON0_SHOOTS KNEE GAMEVAR_PERPLAYER | |||
var WEAPON0_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_FIRESOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON0_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON0_SELECTSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON0_FLASHCOLOR 0 GAMEVAR_PERPLAYER | |||
var WEAPON1_WORKSLIKE 1 GAMEVAR_PERPLAYER | |||
var WEAPON1_CLIP 12 GAMEVAR_PERPLAYER | |||
var WEAPON1_RELOAD 27 GAMEVAR_PERPLAYER | |||
var WEAPON1_FIREDELAY 2 GAMEVAR_PERPLAYER | |||
var WEAPON1_TOTALTIME 5 GAMEVAR_PERPLAYER | |||
var WEAPON1_HOLDDELAY 0 GAMEVAR_PERPLAYER | |||
var WEAPON1_FLAGS 32768 GAMEVAR_PERPLAYER | |||
var WEAPON1_SHOOTS SHOTSPARK1 GAMEVAR_PERPLAYER | |||
var WEAPON1_SPAWNTIME 2 GAMEVAR_PERPLAYER | |||
var WEAPON1_SPAWN SHELL GAMEVAR_PERPLAYER | |||
var WEAPON1_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON1_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON1_FIRESOUND PISTOL_FIRE GAMEVAR_PERPLAYER | |||
var WEAPON1_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON1_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON1_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON1_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON1_SELECTSOUND INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON1_FLASHCOLOR 24575 GAMEVAR_PERPLAYER | |||
var WEAPON2_WORKSLIKE 2 GAMEVAR_PERPLAYER | |||
var WEAPON2_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON2_RELOAD 13 GAMEVAR_PERPLAYER | |||
var WEAPON2_FIREDELAY 4 GAMEVAR_PERPLAYER | |||
var WEAPON2_TOTALTIME 30 GAMEVAR_PERPLAYER | |||
var WEAPON2_HOLDDELAY 0 GAMEVAR_PERPLAYER | |||
var WEAPON2_FLAGS 1024 GAMEVAR_PERPLAYER | |||
var WEAPON2_SHOOTS SHOTGUN GAMEVAR_PERPLAYER | |||
var WEAPON2_SPAWNTIME 24 GAMEVAR_PERPLAYER | |||
var WEAPON2_SPAWN SHOTGUNSHELL GAMEVAR_PERPLAYER | |||
var WEAPON2_SHOTSPERBURST 7 GAMEVAR_PERPLAYER | |||
var WEAPON2_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON2_FIRESOUND SHOTGUN_FIRE GAMEVAR_PERPLAYER | |||
var WEAPON2_SOUND2TIME 15 GAMEVAR_PERPLAYER | |||
var WEAPON2_SOUND2SOUND SHOTGUN_COCK GAMEVAR_PERPLAYER | |||
var WEAPON2_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON2_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON2_SELECTSOUND SHOTGUN_COCK GAMEVAR_PERPLAYER | |||
var WEAPON2_FLASHCOLOR 24575 GAMEVAR_PERPLAYER | |||
var WEAPON3_WORKSLIKE 3 GAMEVAR_PERPLAYER | |||
var WEAPON3_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON3_RELOAD 0 GAMEVAR_PERPLAYER | |||
var WEAPON3_FIREDELAY 3 GAMEVAR_PERPLAYER | |||
var WEAPON3_TOTALTIME 12 GAMEVAR_PERPLAYER | |||
var WEAPON3_HOLDDELAY 3 GAMEVAR_PERPLAYER | |||
var WEAPON3_FLAGS 73812 GAMEVAR_PERPLAYER | |||
var WEAPON3_SHOOTS CHAINGUN GAMEVAR_PERPLAYER | |||
var WEAPON3_SPAWNTIME 1 GAMEVAR_PERPLAYER | |||
var WEAPON3_SPAWN SHELL GAMEVAR_PERPLAYER | |||
var WEAPON3_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON3_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON3_FIRESOUND CHAINGUN_FIRE GAMEVAR_PERPLAYER | |||
var WEAPON3_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON3_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON3_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON3_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON3_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER | |||
var WEAPON3_FLASHCOLOR 24575 GAMEVAR_PERPLAYER | |||
var WEAPON4_WORKSLIKE 4 GAMEVAR_PERPLAYER | |||
var WEAPON4_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_RELOAD 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_FIREDELAY 4 GAMEVAR_PERPLAYER | |||
var WEAPON4_TOTALTIME 20 GAMEVAR_PERPLAYER | |||
var WEAPON4_HOLDDELAY 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_FLAGS 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_SHOOTS RPG GAMEVAR_PERPLAYER | |||
var WEAPON4_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_FIRESOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON4_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON4_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON4_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER | |||
var WEAPON4_FLASHCOLOR 24575 GAMEVAR_PERPLAYER | |||
var WEAPON5_WORKSLIKE 5 GAMEVAR_PERPLAYER | |||
var WEAPON5_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_RELOAD 30 GAMEVAR_PERPLAYER | |||
var WEAPON5_FIREDELAY 6 GAMEVAR_PERPLAYER | |||
var WEAPON5_TOTALTIME 19 GAMEVAR_PERPLAYER | |||
var WEAPON5_HOLDDELAY 12 GAMEVAR_PERPLAYER | |||
var WEAPON5_FLAGS 512 GAMEVAR_PERPLAYER | |||
var WEAPON5_SHOOTS HEAVYHBOMB GAMEVAR_PERPLAYER | |||
var WEAPON5_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_FIRESOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON5_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON5_SELECTSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON5_FLASHCOLOR 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_WORKSLIKE 6 GAMEVAR_PERPLAYER | |||
var WEAPON6_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_RELOAD 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_FIREDELAY 10 GAMEVAR_PERPLAYER | |||
var WEAPON6_TOTALTIME 12 GAMEVAR_PERPLAYER | |||
var WEAPON6_HOLDDELAY 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_FLAGS 2 GAMEVAR_PERPLAYER | |||
var WEAPON6_SHOOTS SHRINKER GAMEVAR_PERPLAYER | |||
var WEAPON6_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_INITIALSOUND SHRINKER_FIRE GAMEVAR_PERPLAYER | |||
var WEAPON6_FIRESOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON6_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON6_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON6_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER | |||
var WEAPON6_FLASHCOLOR 8454016 GAMEVAR_PERPLAYER | |||
var WEAPON7_WORKSLIKE 7 GAMEVAR_PERPLAYER | |||
var WEAPON7_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON7_RELOAD 0 GAMEVAR_PERPLAYER | |||
var WEAPON7_FIREDELAY 3 GAMEVAR_PERPLAYER | |||
var WEAPON7_TOTALTIME 6 GAMEVAR_PERPLAYER | |||
var WEAPON7_HOLDDELAY 5 GAMEVAR_PERPLAYER | |||
var WEAPON7_FLAGS 72 GAMEVAR_PERPLAYER | |||
var WEAPON7_SHOOTS RPG GAMEVAR_PERPLAYER | |||
var WEAPON7_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON7_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON7_SHOTSPERBURST 2 GAMEVAR_PERPLAYER | |||
var WEAPON7_INITIALSOUND CAT_FIRE GAMEVAR_PERPLAYER | |||
var WEAPON7_FIRESOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON7_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON7_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON7_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON7_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON7_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER | |||
var WEAPON7_FLASHCOLOR 24575 GAMEVAR_PERPLAYER | |||
var WEAPON8_WORKSLIKE 8 GAMEVAR_PERPLAYER | |||
var WEAPON8_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_RELOAD 16 GAMEVAR_PERPLAYER | |||
var WEAPON8_FIREDELAY 3 GAMEVAR_PERPLAYER | |||
var WEAPON8_TOTALTIME 16 GAMEVAR_PERPLAYER | |||
var WEAPON8_HOLDDELAY 7 GAMEVAR_PERPLAYER | |||
var WEAPON8_FLAGS 3072 GAMEVAR_PERPLAYER | |||
var WEAPON8_SHOOTS HANDHOLDINGLASER GAMEVAR_PERPLAYER | |||
var WEAPON8_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_FIRESOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON8_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON8_SELECTSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON8_FLASHCOLOR 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_WORKSLIKE 9 GAMEVAR_PERPLAYER | |||
var WEAPON9_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_RELOAD 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_FIREDELAY 3 GAMEVAR_PERPLAYER | |||
var WEAPON9_TOTALTIME 5 GAMEVAR_PERPLAYER | |||
var WEAPON9_HOLDDELAY 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_FLAGS 65536 GAMEVAR_PERPLAYER | |||
var WEAPON9_SHOOTS FREEZEBLAST GAMEVAR_PERPLAYER | |||
var WEAPON9_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_INITIALSOUND CAT_FIRE GAMEVAR_PERPLAYER | |||
var WEAPON9_FIRESOUND CAT_FIRE GAMEVAR_PERPLAYER | |||
var WEAPON9_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON9_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON9_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON9_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER | |||
var WEAPON9_FLASHCOLOR 16744576 GAMEVAR_PERPLAYER | |||
var WEAPON10_WORKSLIKE 10 GAMEVAR_PERPLAYER | |||
var WEAPON10_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_RELOAD 10 GAMEVAR_PERPLAYER | |||
var WEAPON10_FIREDELAY 2 GAMEVAR_PERPLAYER | |||
var WEAPON10_TOTALTIME 10 GAMEVAR_PERPLAYER | |||
var WEAPON10_HOLDDELAY 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_FLAGS 384 GAMEVAR_PERPLAYER | |||
var WEAPON10_SHOOTS 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_FIRESOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON10_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON10_SELECTSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON10_FLASHCOLOR 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_WORKSLIKE 11 GAMEVAR_PERPLAYER | |||
var WEAPON11_CLIP 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_RELOAD 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_FIREDELAY 3 GAMEVAR_PERPLAYER | |||
var WEAPON11_TOTALTIME 5 GAMEVAR_PERPLAYER | |||
var WEAPON11_HOLDDELAY 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_FLAGS 2 GAMEVAR_PERPLAYER | |||
var WEAPON11_SHOOTS GROWSPARK GAMEVAR_PERPLAYER | |||
var WEAPON11_SPAWNTIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_SPAWN 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_SHOTSPERBURST 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_INITIALSOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_FIRESOUND EXPANDERSHOOT GAMEVAR_PERPLAYER | |||
var WEAPON11_SOUND2TIME 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_SOUND2SOUND 0 GAMEVAR_PERPLAYER | |||
var WEAPON11_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON11_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER | |||
var WEAPON11_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER | |||
var WEAPON11_FLASHCOLOR 24575 GAMEVAR_PERPLAYER | |||
|} | |} | ||
<noinclude>[[Category:Templates]]</noinclude> | <noinclude>[[Category:Templates]]</noinclude> | ||
<includeonly>[[Category:Pages with templates]]</includeonly> | <includeonly>[[Category:Pages with templates]]</includeonly> |
Latest revision as of 15:58, 12 September 2021
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This page is a template. This page was created to be included in other pages. |
The following table lists the values of WEAPONS pre-defined gamevars.
KNEE | PISTOL | SHOTGUN | CHAINGUN | RPG | HANDBOMB | SHRINKER | DEVISTATOR | TRIPBOMB | FREEZE | HANDREMOTE | GROW | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
WORKSLIKE | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
CLIP | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RELOAD | 0 | 27 | 13 | 0 | 0 | 30 | 0 | 0 | 16 | 0 | 10 | 0 |
FIREDELAY | 7 | 2 | 4 | 3 | 4 | 6 | 10 | 3 | 3 | 3 | 2 | 3 |
TOTALTIME | 14 | 5 | 30 | 12 | 20 | 19 | 12 | 6 | 16 | 5 | 10 | 5 |
HOLDDELAY | 0 | 0 | 0 | 3 | 0 | 12 | 0 | 5 | 7 | 0 | 0 | 0 |
FLAGS | 292 | 32768 | 1024 | 73812 | 0 | 512 | 2 | 72 | 3072 | 65536 | 384 | 2 |
NOVISIBLE RANDOMRESTART AUTOMATIC |
RELOAD_TIMING | CHECKATRELOAD | AUTOMATIC FIREEVERYTHIRD AMMOPERSHOT SPAWNTYPE3 RESET |
THROWIT | GLOWS | FIREEVERYOTHER AMMOPERSHOT |
STANDSTILL CHECKATRELOAD |
RESET | BOMB_TRIGGER NOVISIBLE |
GLOWS | ||
SPAWNTIME | 0 | 2 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SPAWN | 0 | SHELL | SHOTGUNSHELL | SHELL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SHOTSPERBURST | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
INITIALSOUND | 0 | 0 | 0 | 0 | 0 | 0 | SHRINKER_FIRE | CAT_FIRE | 0 | CAT_FIRE | 0 | 0 |
FIRESOUND | 0 | PISTOL_FIRE | SHOTGUN_FIRE | CHAINGUN_FIRE | 0 | 0 | 0 | 0 | 0 | CAT_FIRE | 0 | EXPANDERSHOOT |
SOUND2TIME | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SOUND2SOUND | 0 | 0 | SHOTGUN_COCK | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RELOADSOUND1 | EJECT_CLIP | |||||||||||
RELOADSOUND2 | INSERT_CLIP | |||||||||||
SELECTSOUND | 0 | INSERT_CLIP | SHOTGUN_COCK | SELECT_WEAPON | SELECT_WEAPON | 0 | SELECT_WEAPON | SELECT_WEAPON | 0 | SELECT_WEAPON | 0 | SELECT_WEAPON |
FLASHCOLOR | 0 | 24575 | 24575 | 24575 | 24575 | 0 | 8454016 | 24575 | 0 | 16744576 | 0 | 24575 |
Defines |
var WEAPON0_WORKSLIKE 0 GAMEVAR_PERPLAYER var WEAPON0_CLIP 0 GAMEVAR_PERPLAYER var WEAPON0_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON0_FIREDELAY 7 GAMEVAR_PERPLAYER var WEAPON0_TOTALTIME 14 GAMEVAR_PERPLAYER var WEAPON0_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON0_FLAGS 292 GAMEVAR_PERPLAYER var WEAPON0_SHOOTS KNEE GAMEVAR_PERPLAYER var WEAPON0_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON0_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON0_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON0_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON0_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON0_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON0_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON0_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON0_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON0_SELECTSOUND 0 GAMEVAR_PERPLAYER var WEAPON0_FLASHCOLOR 0 GAMEVAR_PERPLAYER var WEAPON1_WORKSLIKE 1 GAMEVAR_PERPLAYER var WEAPON1_CLIP 12 GAMEVAR_PERPLAYER var WEAPON1_RELOAD 27 GAMEVAR_PERPLAYER var WEAPON1_FIREDELAY 2 GAMEVAR_PERPLAYER var WEAPON1_TOTALTIME 5 GAMEVAR_PERPLAYER var WEAPON1_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON1_FLAGS 32768 GAMEVAR_PERPLAYER var WEAPON1_SHOOTS SHOTSPARK1 GAMEVAR_PERPLAYER var WEAPON1_SPAWNTIME 2 GAMEVAR_PERPLAYER var WEAPON1_SPAWN SHELL GAMEVAR_PERPLAYER var WEAPON1_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON1_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON1_FIRESOUND PISTOL_FIRE GAMEVAR_PERPLAYER var WEAPON1_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON1_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON1_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON1_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON1_SELECTSOUND INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON1_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON2_WORKSLIKE 2 GAMEVAR_PERPLAYER var WEAPON2_CLIP 0 GAMEVAR_PERPLAYER var WEAPON2_RELOAD 13 GAMEVAR_PERPLAYER var WEAPON2_FIREDELAY 4 GAMEVAR_PERPLAYER var WEAPON2_TOTALTIME 30 GAMEVAR_PERPLAYER var WEAPON2_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON2_FLAGS 1024 GAMEVAR_PERPLAYER var WEAPON2_SHOOTS SHOTGUN GAMEVAR_PERPLAYER var WEAPON2_SPAWNTIME 24 GAMEVAR_PERPLAYER var WEAPON2_SPAWN SHOTGUNSHELL GAMEVAR_PERPLAYER var WEAPON2_SHOTSPERBURST 7 GAMEVAR_PERPLAYER var WEAPON2_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON2_FIRESOUND SHOTGUN_FIRE GAMEVAR_PERPLAYER var WEAPON2_SOUND2TIME 15 GAMEVAR_PERPLAYER var WEAPON2_SOUND2SOUND SHOTGUN_COCK GAMEVAR_PERPLAYER var WEAPON2_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON2_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON2_SELECTSOUND SHOTGUN_COCK GAMEVAR_PERPLAYER var WEAPON2_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON3_WORKSLIKE 3 GAMEVAR_PERPLAYER var WEAPON3_CLIP 0 GAMEVAR_PERPLAYER var WEAPON3_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON3_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON3_TOTALTIME 12 GAMEVAR_PERPLAYER var WEAPON3_HOLDDELAY 3 GAMEVAR_PERPLAYER var WEAPON3_FLAGS 73812 GAMEVAR_PERPLAYER var WEAPON3_SHOOTS CHAINGUN GAMEVAR_PERPLAYER var WEAPON3_SPAWNTIME 1 GAMEVAR_PERPLAYER var WEAPON3_SPAWN SHELL GAMEVAR_PERPLAYER var WEAPON3_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON3_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON3_FIRESOUND CHAINGUN_FIRE GAMEVAR_PERPLAYER var WEAPON3_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON3_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON3_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON3_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON3_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON3_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON4_WORKSLIKE 4 GAMEVAR_PERPLAYER var WEAPON4_CLIP 0 GAMEVAR_PERPLAYER var WEAPON4_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON4_FIREDELAY 4 GAMEVAR_PERPLAYER var WEAPON4_TOTALTIME 20 GAMEVAR_PERPLAYER var WEAPON4_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON4_FLAGS 0 GAMEVAR_PERPLAYER var WEAPON4_SHOOTS RPG GAMEVAR_PERPLAYER var WEAPON4_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON4_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON4_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON4_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON4_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON4_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON4_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON4_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON4_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON4_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON4_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON5_WORKSLIKE 5 GAMEVAR_PERPLAYER var WEAPON5_CLIP 0 GAMEVAR_PERPLAYER var WEAPON5_RELOAD 30 GAMEVAR_PERPLAYER var WEAPON5_FIREDELAY 6 GAMEVAR_PERPLAYER var WEAPON5_TOTALTIME 19 GAMEVAR_PERPLAYER var WEAPON5_HOLDDELAY 12 GAMEVAR_PERPLAYER var WEAPON5_FLAGS 512 GAMEVAR_PERPLAYER var WEAPON5_SHOOTS HEAVYHBOMB GAMEVAR_PERPLAYER var WEAPON5_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON5_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON5_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON5_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON5_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON5_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON5_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON5_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON5_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON5_SELECTSOUND 0 GAMEVAR_PERPLAYER var WEAPON5_FLASHCOLOR 0 GAMEVAR_PERPLAYER var WEAPON6_WORKSLIKE 6 GAMEVAR_PERPLAYER var WEAPON6_CLIP 0 GAMEVAR_PERPLAYER var WEAPON6_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON6_FIREDELAY 10 GAMEVAR_PERPLAYER var WEAPON6_TOTALTIME 12 GAMEVAR_PERPLAYER var WEAPON6_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON6_FLAGS 2 GAMEVAR_PERPLAYER var WEAPON6_SHOOTS SHRINKER GAMEVAR_PERPLAYER var WEAPON6_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON6_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON6_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON6_INITIALSOUND SHRINKER_FIRE GAMEVAR_PERPLAYER var WEAPON6_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON6_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON6_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON6_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON6_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON6_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON6_FLASHCOLOR 8454016 GAMEVAR_PERPLAYER var WEAPON7_WORKSLIKE 7 GAMEVAR_PERPLAYER var WEAPON7_CLIP 0 GAMEVAR_PERPLAYER var WEAPON7_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON7_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON7_TOTALTIME 6 GAMEVAR_PERPLAYER var WEAPON7_HOLDDELAY 5 GAMEVAR_PERPLAYER var WEAPON7_FLAGS 72 GAMEVAR_PERPLAYER var WEAPON7_SHOOTS RPG GAMEVAR_PERPLAYER var WEAPON7_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON7_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON7_SHOTSPERBURST 2 GAMEVAR_PERPLAYER var WEAPON7_INITIALSOUND CAT_FIRE GAMEVAR_PERPLAYER var WEAPON7_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON7_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON7_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON7_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON7_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON7_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON7_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON8_WORKSLIKE 8 GAMEVAR_PERPLAYER var WEAPON8_CLIP 0 GAMEVAR_PERPLAYER var WEAPON8_RELOAD 16 GAMEVAR_PERPLAYER var WEAPON8_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON8_TOTALTIME 16 GAMEVAR_PERPLAYER var WEAPON8_HOLDDELAY 7 GAMEVAR_PERPLAYER var WEAPON8_FLAGS 3072 GAMEVAR_PERPLAYER var WEAPON8_SHOOTS HANDHOLDINGLASER GAMEVAR_PERPLAYER var WEAPON8_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON8_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON8_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON8_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON8_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON8_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON8_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON8_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON8_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON8_SELECTSOUND 0 GAMEVAR_PERPLAYER var WEAPON8_FLASHCOLOR 0 GAMEVAR_PERPLAYER var WEAPON9_WORKSLIKE 9 GAMEVAR_PERPLAYER var WEAPON9_CLIP 0 GAMEVAR_PERPLAYER var WEAPON9_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON9_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON9_TOTALTIME 5 GAMEVAR_PERPLAYER var WEAPON9_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON9_FLAGS 65536 GAMEVAR_PERPLAYER var WEAPON9_SHOOTS FREEZEBLAST GAMEVAR_PERPLAYER var WEAPON9_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON9_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON9_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON9_INITIALSOUND CAT_FIRE GAMEVAR_PERPLAYER var WEAPON9_FIRESOUND CAT_FIRE GAMEVAR_PERPLAYER var WEAPON9_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON9_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON9_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON9_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON9_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON9_FLASHCOLOR 16744576 GAMEVAR_PERPLAYER var WEAPON10_WORKSLIKE 10 GAMEVAR_PERPLAYER var WEAPON10_CLIP 0 GAMEVAR_PERPLAYER var WEAPON10_RELOAD 10 GAMEVAR_PERPLAYER var WEAPON10_FIREDELAY 2 GAMEVAR_PERPLAYER var WEAPON10_TOTALTIME 10 GAMEVAR_PERPLAYER var WEAPON10_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON10_FLAGS 384 GAMEVAR_PERPLAYER var WEAPON10_SHOOTS 0 GAMEVAR_PERPLAYER var WEAPON10_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON10_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON10_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON10_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON10_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON10_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON10_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON10_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON10_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON10_SELECTSOUND 0 GAMEVAR_PERPLAYER var WEAPON10_FLASHCOLOR 0 GAMEVAR_PERPLAYER var WEAPON11_WORKSLIKE 11 GAMEVAR_PERPLAYER var WEAPON11_CLIP 0 GAMEVAR_PERPLAYER var WEAPON11_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON11_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON11_TOTALTIME 5 GAMEVAR_PERPLAYER var WEAPON11_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON11_FLAGS 2 GAMEVAR_PERPLAYER var WEAPON11_SHOOTS GROWSPARK GAMEVAR_PERPLAYER var WEAPON11_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON11_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON11_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON11_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON11_FIRESOUND EXPANDERSHOOT GAMEVAR_PERPLAYER var WEAPON11_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON11_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON11_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON11_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON11_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON11_FLASHCOLOR 24575 GAMEVAR_PERPLAYER |