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If WEAPON_RELOAD_TIMING is enabled in the WEAPONx_FLAGS bitfield, WEAPONx_RELOADSOUND1 is the first sound to be played in the weapon's reload sequence. WEAPONx_RELOADSOUND2 is the second.

All weapons have this value set to EJECT_CLIP by default but only WEAPON 1 (the pistol) utilizes it.