EVENT SKIPCUTSCENE: Difference between revisions
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EVENT_SKIPCUTSCENE | {{EventTable|1=EVENT_SKIPCUTSCENE|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | ||
Used with [[startcutscene]]. RETURN is set to | '''EVENT_SKIPCUTSCENE''' is a [[EDuke32 event list|Misc Event]]. | ||
The event is fired on each frame of a cutscene. Used with [[startcutscene]] and [[ifcutscene]]. | |||
The RETURN variable contains the skip status of the cutscene. If it is set to 0, the cutscene will continue playing on the next frame, otherwise it will be skipped. | |||
The player can normally skip a cutscene by pressing any key on the keyboard. Set RETURN to 0 in order to disable cutscene skipping. | |||
Use in conjunction with [[ifcutscene]] to conditionally skip certain cutscenes, or to make them unskippable. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 07:53, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SKIPCUTSCENE | screenpeek | player->i | 1 value |
EVENT_SKIPCUTSCENE is a Misc Event.
The event is fired on each frame of a cutscene. Used with startcutscene and ifcutscene.
The RETURN variable contains the skip status of the cutscene. If it is set to 0, the cutscene will continue playing on the next frame, otherwise it will be skipped.
The player can normally skip a cutscene by pressing any key on the keyboard. Set RETURN to 0 in order to disable cutscene skipping.
Use in conjunction with ifcutscene to conditionally skip certain cutscenes, or to make them unskippable.