EVENT INIT: Difference between revisions
| Doom64hunter (talk | contribs) mNo edit summary | Doom64hunter (talk | contribs) m Remove trash info | ||
| Line 1: | Line 1: | ||
| {{EventTable|EVENT_INIT|-1| | {{EventTable|EVENT_INIT|-1|-1|0 values}} | ||
| EVENT_INIT is a [[EDuke32 event list|Game Event]]. | EVENT_INIT is a [[EDuke32 event list|Game Event]]. | ||
| This [[event]] is called immediately following the compilation of CON code | This [[event]] is called immediately following the compilation of CON code. | ||
| One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the [[echo]] command | Most commands that depend on a player being present will fail because no players have been initialized yet. | ||
| One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the [[echo]] command.   | |||
| [[Category:Events]] | [[Category:Events]] | ||
Latest revision as of 07:37, 4 February 2022
| Event ID | player# | THISACTOR | RETURN | |
|---|---|---|---|---|
| EVENT_INIT | -1 | -1 | 0 values | 
EVENT_INIT is a Game Event.
This event is called immediately following the compilation of CON code.
Most commands that depend on a player being present will fail because no players have been initialized yet.
One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the echo command.
