EVENT INITCOMPLETE: Difference between revisions

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{{EventTable|EVENT_INITCOMPLETE|-1|none|none}}
{{EventTable|EVENT_INITCOMPLETE|-1|-1|0 values}}


EVENT_INITCOMPLETE is a [[EDuke32 event list|Misc Event]].
EVENT_INITCOMPLETE is a [[EDuke32 event list|Misc Event]].


It is called after the game has finished all initialization, just before the main loop starts. No current player is set for this event.
It is called after the game has finished all initialization, just before the main loop starts.


It occurs after [[EVENT_INIT]] and [[EVENT_SETDEFAULTS]], and thus allows accessing of structs and values that are not available in [[EVENT_INIT]].
It occurs after [[EVENT_INIT]] and [[EVENT_SETDEFAULTS]], and just before the game is launched, thus allowing access to struct values that are not available in [[EVENT_INIT]].


[[Category:Events]]
[[Category:Events]]

Latest revision as of 06:38, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_INITCOMPLETE -1 -1 0 values

EVENT_INITCOMPLETE is a Misc Event.

It is called after the game has finished all initialization, just before the main loop starts.

It occurs after EVENT_INIT and EVENT_SETDEFAULTS, and just before the game is launched, thus allowing access to struct values that are not available in EVENT_INIT.