Ifdead: Difference between revisions
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Checks to see if the current [[actor]] is dead or not. An [[actor]] is considered dead if | '''ifdead''' { do something } else { do something else } | ||
Checks to see if the current [[actor]] is dead or not. An [[actor]] is considered dead if its [[strength]] is 0 or less. | |||
[[Category:Duke3D 1.3/1.5 commands]] | |||
[[Category:Sprite manipulation]] | |||
[[Category:If conditions]] |