Last full weapon: Difference between revisions
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last_full_weapon is initialized to zero when a map is loaded. | '''last_full_weapon''' is set to the currently selected weapon when the player attempts to switch to a new weapon. This is used so that the game can determine which weapon to switch back to in the event that the player attempts to switch to a weapon that is out of ammo. It is initialized to zero when a map is loaded. | ||
See [[WEAPON]] for the list of weapon IDs. | |||
[[Category:Player structure members]] |
Latest revision as of 20:23, 20 July 2012
last_full_weapon is set to the currently selected weapon when the player attempts to switch to a new weapon. This is used so that the game can determine which weapon to switch back to in the event that the player attempts to switch to a weapon that is out of ammo. It is initialized to zero when a map is loaded.
See WEAPON for the list of weapon IDs.