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Doom64hunter (talk | contribs) Remove misleading information |
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The '''switch''' statement in | The '''switch''' statement in CON is similar to that in C. | ||
switch <gamevar> | switch <gamevar> | ||
case <constant> | case <constant> | ||
<do something> | <do something> | ||
break | |||
case <constant> | case <constant> | ||
<do something> | <do something> | ||
break | break | ||
default | |||
<do something> | |||
break | |||
endswitch | endswitch | ||
The '''case''' keyword works like an [[ifvare]] statement, and '''default''' operates on every possibility that is ''not'' specified by a case statement. Each case block must be terminated with a '''[[break]]''' statement. | |||
See: [http://www.cplusplus.com/doc/tutorial/control/ Control Structures @ C++ Documentation] | |||
[[Category:EDuke commands]] |
Latest revision as of 23:16, 11 September 2021
The switch statement in CON is similar to that in C.
switch <gamevar> case <constant> <do something> break case <constant> <do something> break default <do something> break endswitch
The case keyword works like an ifvare statement, and default operates on every possibility that is not specified by a case statement. Each case block must be terminated with a break statement.