Ifnosounds: Difference between revisions

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'''ifnosounds''' { do something } else { do something else }
[[If condition]] returning true if the current [[actor]] isn't playing any sounds.  Can easily [[desync|break sync]] in multiplayer.
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:If conditions]]
[[Category:Sound manipulation]]

Latest revision as of 11:50, 4 May 2009

ifnosounds { do something } else { do something else }

If condition returning true if the current actor isn't playing any sounds. Can easily break sync in multiplayer.