EVENT SOARUP: Difference between revisions
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{{EventTable|1=EVENT_SOARUP|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_SOARUP is a [[EDuke32_event_list|Game Event]]. | |||
This [[event]] is triggered for each [[player]] when processing the 'soar up' (aka jump) command while the player's jetpack is on. | This [[event]] is triggered for each [[player]] when processing the 'soar up' (aka jump) command while the player's jetpack is on. | ||
Set gamevar [[RETURN]] to any non-zero value to ignore the key. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 13:32, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SOARUP | player that executed the input | player->i | 1 value |
EVENT_SOARUP is a Game Event.
This event is triggered for each player when processing the 'soar up' (aka jump) command while the player's jetpack is on.
Set gamevar RETURN to any non-zero value to ignore the key.