Full list of structure members: Difference between revisions

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{{EDuke32 Intro}}
{{EDuke32 Intro}}


Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, players, or [[events]]. Every entity in the game uses these to varying effects.  
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, [[state]]s, or [[events]]. Every entity in the game uses these to varying effects.  


[[Members of the sprite and hittype structures]]
'''See [[structure access]] for more information about how to use these structures and their members.'''


[[Members of the player structure]]
*[[Members of the sprite, hittype, and spriteext structures|Members of the sprite, hittype/actor, and spriteext structures]]
*[[Members of the projectile structure]]
*[[Members of the player structure]]
*[[Members of the sector structure]]
*[[Members of the wall structure]]
*[[Members of the userdef structure]]
*[[Members of the input structure]]
*[[Members of the tsprite structure]]
*[[Members of the tiledata structure]]
*[[Members of the paldata structure]]


[[Members of the sector structure]]
[[Category:Structure access]]
 
[[Category:Scripting documentation]]
[[Members of the wall structure]]

Latest revision as of 12:31, 26 November 2021

EDuke32 Scripting

Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, states, or events. Every entity in the game uses these to varying effects.

See structure access for more information about how to use these structures and their members.