Lotag: Difference between revisions

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lotage is used in the following structures
lotag is used in the following structures:
*[[sprite]] struct; the actor's current lotag.
 
*[[Members of the wall structure|wall]] struct;
[[sprite]] struct; the sprite's current lotag.
*[[Members of the sector structure|sector]] struct;
*Actor sprites use lotags to specify what skill the sprite should appear on:
**0 "No Monsters" and above
**1 "Piece of Cake" and above
**2 "Let's Rock" and above
**3 "Come Get Some" and above
**4 "Damn, I'm Good" only
 
 
*[[Sector_effector]]s use the lotag to define their function
*See also: [[Sector_Effector_Reference_Guide]]
 
[[Members of the wall structure|wall]] struct;
*On a forcefield, the wall's lotag specifies which switch can turn it off
*Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
*See also [[:Category:Editing_Walls_and_Wall_Effects]]
 
 
[[Members of the sector structure|sector]] struct;
*Sectors use their lotags for many actions and effects
*If a sector contains an [[Activatorlocked]] then during the game bit 14 of the sector lotag is used to lock the sector.
*See also: [[Sector_Tag_Reference_Guide]]
 
[[Category:Sector structure members]]
[[Category:Sprite structure members]]
[[Category:Wall structure members]]

Latest revision as of 02:55, 1 February 2016

lotag is used in the following structures:

sprite struct; the sprite's current lotag.

  • Actor sprites use lotags to specify what skill the sprite should appear on:
    • 0 "No Monsters" and above
    • 1 "Piece of Cake" and above
    • 2 "Let's Rock" and above
    • 3 "Come Get Some" and above
    • 4 "Damn, I'm Good" only


wall struct;

  • On a forcefield, the wall's lotag specifies which switch can turn it off
  • Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
  • See also Category:Editing_Walls_and_Wall_Effects


sector struct;

  • Sectors use their lotags for many actions and effects
  • If a sector contains an Activatorlocked then during the game bit 14 of the sector lotag is used to lock the sector.
  • See also: Sector_Tag_Reference_Guide