Screen size: Difference between revisions

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New page: Holds the player's screensize - starts at 0 for no HUD and then increments by 4 for each size of screen, up to 64. A value of 4 means the player has just the Health, Ammo and Inventory vis...
 
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Holds the player's screensize - starts at 0 for no HUD and then increments by 4 for each size of screen, up to 64. A value of 4 means the player has just the Health, Ammo and Inventory visible, and 8 & up means they have the full status bar up.
'''screen_size''' holds the player's "screen size". Not to be confused with resolution.
 
Screen_size starts at 0 if the player has no HUD displayed and then increments by 4 for each time the screen is shrunken, up to 64.
 
A value of 4 means the player has just the mini-HUD displayed.
 
A value of 8 or above means the player has the full status bar up.
 
From 12 to 64, the viewport will shrink, with a texture filling the border.  The HUD will remain at full size.
 
See also [[statusbarscale]], [[statusbarflags]], [[statusbarrange]] and [[statusbarcustom]].


[[Category:Userdef structure members]]
[[Category:Userdef structure members]]

Latest revision as of 05:48, 20 February 2020

screen_size holds the player's "screen size". Not to be confused with resolution.

Screen_size starts at 0 if the player has no HUD displayed and then increments by 4 for each time the screen is shrunken, up to 64.

A value of 4 means the player has just the mini-HUD displayed.

A value of 8 or above means the player has the full status bar up.

From 12 to 64, the viewport will shrink, with a texture filling the border. The HUD will remain at full size.

See also statusbarscale, statusbarflags, statusbarrange and statusbarcustom.