Starttrack: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
starttrack <track#> | '''starttrack''' <track#><br> | ||
'''starttrackvar''' <track#><br> | |||
'''starttrackslot''' <volume#> <track#> | |||
This command is used to change the current background music that is playing. | |||
<track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command. | <track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command. The music for intro/briefing/loading can be accessed by setting volume to 7. | ||
''starttrackslot'' can be used to play music tracks from other volumes. | |||
{{varsuffix}} | |||
[[Category:EDuke commands]] | [[Category:EDuke commands]] | ||
[[Category:Sound manipulation]] | [[Category:Sound manipulation]] | ||
Latest revision as of 11:46, 1 August 2017
starttrack <track#>
starttrackvar <track#>
starttrackslot <volume#> <track#>
This command is used to change the current background music that is playing.
<track#> is literally the track number of the current episode (which can be detected with the gamevar VOLUME) as defined by the music command. The music for intro/briefing/loading can be accessed by setting volume to 7.
starttrackslot can be used to play music tracks from other volumes.
Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.