Ypanning: Difference between revisions

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Provide a link to xpanning so we don't duplicate information.
 
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'''ypanning''' allows you to pan, or shift, the image of a sprite the same way you would pan a ceiling, floor, or wall texture along the y axis. Values are normalized on a 0-255 scale, meaning that regardless of the sprite's size, a value of 128 will pan it 50%.
See [[Xpanning]].
 
Because it is stored in the spriteext data structure, its value is not stored in savegames. It will also only work in the polymost renderer, not classic mode.


[[Category:Sprite structure members]]
[[Category:Sprite structure members]]
[[Category:Wall structure members]]

Latest revision as of 05:20, 13 March 2011

See Xpanning.