EVENT PREVIOUSWEAPON: Difference between revisions
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{{EventTable|1=EVENT_PREVIOUSWEAPON|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_PREVIOUSWEAPON is a [[EDuke32_event_list|Game Event]]. | EVENT_PREVIOUSWEAPON is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is called when the player | This [[event]] is called when the player takes the previous weapon he has ( default key is " ; " ). See also [[EVENT_NEXTWEAPON]]. | ||
[[RETURN]] is set to 10 by default. | |||
== RETURN gamevar == | |||
{{Template:Weapkey}} | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 12:45, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_PREVIOUSWEAPON | player that executed the input | player->i | 1 value |
EVENT_PREVIOUSWEAPON is a Game Event.
This event is called when the player takes the previous weapon he has ( default key is " ; " ). See also EVENT_NEXTWEAPON.
RETURN is set to 10 by default.
RETURN gamevar
Gamevar RETURN holds the key being pressed, instead of the ID of the weapon being selected. Setting gamevar RETURN to a certain value will force the chosen weapon to be selected.
The following values are valid:
RETURN | Weapon | Event |
---|---|---|
0 | KNEE_WEAPON | EVENT_WEAPKEY1 |
1 | PISTOL_WEAPON | EVENT_WEAPKEY2 |
2 | SHOTGUN_WEAPON | EVENT_WEAPKEY3 |
3 | CHAINGUN_WEAPON | EVENT_WEAPKEY4 |
4 | RPG_WEAPON | EVENT_WEAPKEY5 |
5 | HANDBOMB_WEAPON HANDREMOTE_WEAPON |
EVENT_WEAPKEY6 |
6 | SHRINKER_WEAPON GROW_WEAPON |
EVENT_WEAPKEY7 |
7 | DEVISTATOR_WEAPON | EVENT_WEAPKEY8 |
8 | TRIPBOMB_WEAPON | EVENT_WEAPKEY9 |
9 | FREEZE_WEAPON | EVENT_WEAPKEY10 |
10 | Previous weapon | EVENT_PREVIOUSWEAPON |
11 | Next weapon | EVENT_NEXTWEAPON |
12 | Weapon that share the same key | EVENT_ALTWEAPON |
13 | last_used_weapon | EVENT_LASTWEAPON |