EVENT PREVIOUSWEAPON: Difference between revisions

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{{EventTable|1=EVENT_PREVIOUSWEAPON|2=player that executed the input|3=[[i|player->i]]|4=1 value}}
EVENT_PREVIOUSWEAPON is a [[EDuke32_event_list|Game Event]].
EVENT_PREVIOUSWEAPON is a [[EDuke32_event_list|Game Event]].


This [[event]] is called when the player takes the previous weapon he has ( default key is " ; " ). See also [[EVENT_NEXTWEAPON]].
This [[event]] is called when the player takes the previous weapon he has ( default key is " ; " ). See also [[EVENT_NEXTWEAPON]].


Gamevar [[RETURN]] doesn't correctly show the value of the selected weapon. But setting gamevar [[RETURN]] to certain value will determine what weapon will be choosen, including Mighty Foot which normaly isn't selected by this command.
[[RETURN]] is set to 10 by default.
 
== RETURN gamevar ==
 
{{Template:Weapkey}}


[[Category:Events]]
[[Category:Events]]

Latest revision as of 12:45, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_PREVIOUSWEAPON player that executed the input player->i 1 value

EVENT_PREVIOUSWEAPON is a Game Event.

This event is called when the player takes the previous weapon he has ( default key is " ; " ). See also EVENT_NEXTWEAPON.

RETURN is set to 10 by default.

RETURN gamevar

Gamevar RETURN holds the key being pressed, instead of the ID of the weapon being selected. Setting gamevar RETURN to a certain value will force the chosen weapon to be selected.

The following values are valid:

RETURN Weapon Event
0 KNEE_WEAPON EVENT_WEAPKEY1
1 PISTOL_WEAPON EVENT_WEAPKEY2
2 SHOTGUN_WEAPON EVENT_WEAPKEY3
3 CHAINGUN_WEAPON EVENT_WEAPKEY4
4 RPG_WEAPON EVENT_WEAPKEY5
5 HANDBOMB_WEAPON
HANDREMOTE_WEAPON
EVENT_WEAPKEY6
6 SHRINKER_WEAPON
GROW_WEAPON
EVENT_WEAPKEY7
7 DEVISTATOR_WEAPON EVENT_WEAPKEY8
8 TRIPBOMB_WEAPON EVENT_WEAPKEY9
9 FREEZE_WEAPON EVENT_WEAPKEY10
10 Previous weapon EVENT_PREVIOUSWEAPON
11 Next weapon EVENT_NEXTWEAPON
12 Weapon that share the same key EVENT_ALTWEAPON
13 last_used_weapon EVENT_LASTWEAPON