EVENT WEAPKEY8: Difference between revisions
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{{EventTable|1=EVENT_WEAPKEY8|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_WEAPKEY8 is a [[EDuke32 event list|game event]]. | EVENT_WEAPKEY8 is a [[EDuke32 event list|game event]]. | ||
This [[event]] is called when the player presses the key assigned to drawing the Devastator (''8'' by default). | This [[event]] is called when the player presses the key assigned to drawing the Devastator (''8'' by default). | ||
== RETURN gamevar == | |||
{{Template:Weapkey}} | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 12:42, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_WEAPKEY8 | player that executed the input | player->i | 1 value |
EVENT_WEAPKEY8 is a game event.
This event is called when the player presses the key assigned to drawing the Devastator (8 by default).
RETURN gamevar
Gamevar RETURN holds the key being pressed, instead of the ID of the weapon being selected. Setting gamevar RETURN to a certain value will force the chosen weapon to be selected.
The following values are valid:
RETURN | Weapon | Event |
---|---|---|
0 | KNEE_WEAPON | EVENT_WEAPKEY1 |
1 | PISTOL_WEAPON | EVENT_WEAPKEY2 |
2 | SHOTGUN_WEAPON | EVENT_WEAPKEY3 |
3 | CHAINGUN_WEAPON | EVENT_WEAPKEY4 |
4 | RPG_WEAPON | EVENT_WEAPKEY5 |
5 | HANDBOMB_WEAPON HANDREMOTE_WEAPON |
EVENT_WEAPKEY6 |
6 | SHRINKER_WEAPON GROW_WEAPON |
EVENT_WEAPKEY7 |
7 | DEVISTATOR_WEAPON | EVENT_WEAPKEY8 |
8 | TRIPBOMB_WEAPON | EVENT_WEAPKEY9 |
9 | FREEZE_WEAPON | EVENT_WEAPKEY10 |
10 | Previous weapon | EVENT_PREVIOUSWEAPON |
11 | Next weapon | EVENT_NEXTWEAPON |
12 | Weapon that share the same key | EVENT_ALTWEAPON |
13 | last_used_weapon | EVENT_LASTWEAPON |