EVENT GETMENUTILE: Difference between revisions
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EVENT_GETMENUTILE | {{EventTable|1=EVENT_GETMENUTILE|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | ||
This [[event]] is used to set a custom tile for | EVENT_GETMENUTILE is [[EDuke32 event list|Menu Event]]. | ||
This [[event]] is fired when drawing the main menu background, and can be used to set a custom tile for it. | |||
EXAMPLE: | EXAMPLE: | ||
gamevar MENU_TILE <flag> | gamevar [[MENU_TILE]] <flag> 0 | ||
onevent EVENT_GETMENUTILE | onevent EVENT_GETMENUTILE | ||
setvar [[RETURN]] <tilenum> | setvar [[RETURN]] <tilenum> | ||
endevent | endevent | ||
In the onevent code, set the gamevar RETURN to the tile you want the main menu background to be. | In the onevent code, set the gamevar RETURN to the tile you want the main menu background to be. | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 07:19, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_GETMENUTILE | screenpeek | player->i | 1 value |
EVENT_GETMENUTILE is Menu Event.
This event is fired when drawing the main menu background, and can be used to set a custom tile for it.
EXAMPLE:
gamevar MENU_TILE <flag> 0 onevent EVENT_GETMENUTILE setvar RETURN <tilenum> endevent
In the onevent code, set the gamevar RETURN to the tile you want the main menu background to be.