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Hendricks266 (talk | contribs) non-cvar defaults |
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{|border="1" | Feel free to ask the EDuke32 developers any questions you may have. | ||
! colspan="2"| | |||
NOTE: Most defaults were taken from a Windows build. | |||
== Engine == | |||
{| border="1" style="font-size:10pt;" class="wikitable" | |||
! Name !! Description !! Min !! Max !! Default !! Notes | |||
|- | |||
!colspan="6"| osd.c | |||
|- | |||
| osdeditpal | |||
| sets the palette of the OSD input text | |||
| 0 | |||
| {{abbr|MAXPALOOKUPS-1|255}} | |||
| 12 | |||
| | |||
|- | |||
| osdpromptpal | |||
| sets the palette of the OSD prompt | |||
| 0 | |||
| {{abbr|MAXPALOOKUPS-1|255}} | |||
| 0 | |||
| | |||
|- | |||
| osdtextpal | |||
| sets the palette of the OSD text | |||
| 0 | |||
| {{abbr|MAXPALOOKUPS-1|255}} | |||
| 12 | |||
| | |||
|- | |||
| osdeditshade | |||
| sets the shade of the OSD input text | |||
| 0 | |||
| 7 | |||
| 0 | |||
| | |||
|- | |||
| osdtextshade | |||
| sets the shade of the OSD text | |||
| 0 | |||
| 7 | |||
| 2 | |||
| | |||
|- | |||
| osdpromptshade | |||
| sets the shade of the OSD prompt | |||
| {{abbr|INT8_MIN|-128}} | |||
| {{abbr|INT8_MAX|127}} | |||
| 0 | |||
| | |||
|- | |||
| osdrows | |||
| sets the number of visible lines of the OSD | |||
| 1 | |||
| 400 | |||
| 20 | |||
| | |||
|- | |||
| osdtextmode | |||
| set OSD text mode (0:graphical, 1:fast) | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| osdlogcutoff | |||
| sets the maximal line count of the log file | |||
| 0 | |||
| 262144 | |||
| 131072 | |||
| | |||
|- | |||
| osdhistorydepth | |||
| sets the history depth, in lines | |||
| {{abbr|OSDMINHISTORYDEPTH|32}} | |||
| {{abbr|OSDMAXHISTORYDEPTH|256}} | |||
| 32 | |||
| | |||
|- | |||
| alias | |||
|colspan="4"| creates an alias for calling multiple commands | |||
| | |||
|- | |||
| clear | |||
|colspan="4"| clears the console text buffer | |||
| | |||
|- | |||
| echo <nowiki>[</nowiki>text<nowiki>]</nowiki> | |||
|colspan="4"| echoes text to the console | |||
| | |||
|- | |||
| exec <scriptfile> | |||
|colspan="4"| executes a script | |||
| | |||
|- | |||
| fileinfo <file> | |||
|colspan="4"| gets a file's information | |||
| | |||
|- | |||
| help | |||
|colspan="4"| displays help for the specified cvar or command; "listsymbols" to show all commands | |||
| | |||
|- | |||
| history | |||
|colspan="4"| displays the console command history | |||
| | |||
|- | |||
| listsymbols | |||
|colspan="4"| lists all registered functions, cvars and aliases | |||
| | |||
|- | |||
| toggle | |||
|colspan="4"| toggles the value of a boolean cvar | |||
| | |||
|- | |||
| unalias | |||
|colspan="4"| removes a command alias | |||
| | |||
|- | |||
!colspan="6"| baselayer.c | |||
|- | |||
| r_usenewaspect | |||
| enable/disable new screen aspect ratio determination code | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| r_screenaspect | |||
| if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 | |||
| 0 | |||
| 9999 | |||
| 0 | |||
| | |||
|- | |||
| r_novoxmips | |||
| turn off/on the use of mipmaps when rendering 8-bit voxels | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| r_voxels | |||
| enable/disable automatic sprite->voxel rendering | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| r_tror_nomaskpass | |||
| enable/disable additional pass in TROR software rendering | |||
| 0 | |||
| 1 | |||
| 1 | |||
| TROR-enabled builds only | |||
|- | |||
| r_windowpositioning | |||
| enable/disable window position memory | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| vid_gamma | |||
| adjusts gamma component of gamma ramp | |||
| 0 | |||
| 10 | |||
| 1 | |||
| | |||
|- | |||
| vid_contrast | |||
| adjusts contrast component of gamma ramp | |||
| 0 | |||
| 10 | |||
| 1 | |||
| | |||
|- | |||
| vid_brightness | |||
| adjusts brightness component of gamma ramp | |||
| 0 | |||
| 10 | |||
| 0 | |||
| | |||
|- | |||
| debug1 | |||
| debug counter | |||
| -100000 | |||
| 100000 | |||
| 0 | |||
| debug builds only | |||
|- | |||
| debug2 | |||
| debug counter | |||
| -100000 | |||
| 100000 | |||
| 0 | |||
| debug builds only | |||
|- | |||
| debug_maskdrawmode | |||
| Show mask draw orders | |||
| 0 | |||
| 1 | |||
| 0 | |||
| debug builds only | |||
|- | |||
| setrendermode <number> | |||
|colspan="3"| sets the engine's [[rendering mode]] | |||
| 0 | |||
| | |||
|- | |||
| hicsetpalettetint | |||
|colspan="4"| sets palette tinting values | |||
| debug builds only | |||
|- | |||
| glinfo | |||
|colspan="4"| shows OpenGL information about the current OpenGL mode | |||
| OpenGL-enabled builds only | |||
|- | |||
!colspan="6"| polymost.c | |||
|- | |||
| r_animsmoothing | |||
| enable/disable model animation smoothing | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_downsize | ||
| | | controls downsizing factor (quality) for hires textures | ||
| 0 | |||
| 5 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_fullbrights | ||
|enable/disable | | enable/disable fullbright textures | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_parallaxskyclamping | ||
|enable/disable | | enable/disable parallaxed floor/ceiling sky texture clamping | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_parallaxskypanning | ||
|enable/disable | | enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_detailmapping | ||
|enable/disable | | enable/disable detail mapping | ||
| 0 | |||
| 1 | |||
| 1 | |||
| disabled when GL extensions are disabled, such as GL ES targets | |||
|- | |- | ||
| | | r_glowmapping | ||
|enable/disable | | enable/disable glow mapping | ||
| 0 | |||
| 1 | |||
| 1 | |||
| disabled when GL extensions are disabled, such as GL ES targets | |||
|- | |- | ||
| | | r_polygonmode | ||
| | | debugging feature | ||
| 0 | |||
| 3 | |||
| 0 | |||
| disabled in GL ES targets | |||
|- | |- | ||
| | | r_texcache | ||
| | | enable/disable OpenGL compressed texture cache | ||
| 0 | |||
| 2 | |||
| 2 | |||
| disabled in GL ES targets | |||
|- | |- | ||
| | | r_memcache | ||
|enable/disable | | enable/disable texture cache memory cache | ||
| 0 | |||
| 1 | |||
| 1 | |||
| disabled in GL ES targets | |||
|- | |- | ||
| | | r_texcompr | ||
|enable/disable | | enable/disable OpenGL texture compression | ||
| 0 | |||
| 1 | |||
| 1 | |||
| disabled in GL ES targets | |||
|- | |- | ||
| | | r_redbluemode | ||
|enable/disable | | enable/disable experimental OpenGL red-blue glasses mode | ||
| 0 | |||
| 1 | |||
| 0 | |||
| currently disabled | |||
|- | |- | ||
| | | r_shadescale | ||
| | | multiplier for shading | ||
| 0 | |||
| 10 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_shadescale_unbounded | ||
|enable/disable | | enable/disable allowance of complete blackness | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_swapinterval | ||
| | | sets the GL swap interval (VSync) | ||
| -1 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_npotwallmode | ||
|enable/disable | | enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_anisotropy | ||
| | | changes the OpenGL texture anisotropy setting | ||
| 0 | |||
| 16 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_texturemaxsize | ||
| | | changes the maximum OpenGL texture size limit | ||
| 0 | |||
| 4096 | |||
| 14 | |||
| | |||
|- | |- | ||
| | | r_texturemiplevel | ||
| | | changes the highest OpenGL mipmap level used | ||
| 0 | |||
| 6 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_texfilter | ||
| | | changes the texture filtering settings | ||
| 0 | |||
| 5 | |||
| 2 | |||
| | |||
|- | |- | ||
| | | r_usenewshading | ||
| | | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 | ||
| 0 | |||
| 3 | |||
| 3 | |||
| | |||
|- | |- | ||
| | | r_usetileshades | ||
|enable/disable | | enable/disable Polymost tile shade textures | ||
| 0 | |||
| 2 | |||
| 2 | |||
| | |||
|- | |- | ||
| | | r_vbocount | ||
|sets | | sets the number of Vertex Buffer Objects to use when drawing models | ||
| 1 | |||
| 256 | |||
| 64 | |||
| disabled when GL extensions are disabled, such as GL ES targets | |||
|- | |- | ||
| | | r_vbos | ||
| | | enable/disable using Vertex Buffer Objects when drawing models | ||
| 0 | |||
| 1 | |||
| 1 | |||
| disabled when GL extensions are disabled, such as GL ES targets | |||
|- | |- | ||
| | | r_vertexarrays | ||
| | | enable/disable using vertex arrays when drawing models | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_projectionhack | ||
|enable/disable | | enable/disable projection hack | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_models | ||
|enable/disable | | enable/disable model rendering | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_nofog | ||
|enable/disable | | enable/disable GL fog | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_hightile | ||
|enable/disable | | enable/disable hightile texture rendering | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_preview_mouseaim | ||
| | | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | !colspan="6"| polymost.c (Polymer builds only) | ||
|- | |- | ||
| | | r_pr_lighting | ||
|enable/disable | | enable/disable dynamic lights - restarts renderer | ||
| 0 | |||
| 2 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_pr_normalmapping | ||
| | | enable/disable virtual displacement mapping | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_pr_specularmapping | ||
| | | enable/disable specular mapping | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_pr_shadows | ||
| | | enable/disable dynamic shadows | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_pr_shadowcount | ||
| | | maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect | ||
| 0 | |||
| 64 | |||
| 5 | |||
| | |||
|- | |- | ||
| | | r_pr_shadowdetail | ||
| | | sets the shadow map resolution - you need to restart the renderer for it to take effect | ||
| 0 | |||
| 5 | |||
| 4 | |||
| | |||
|- | |- | ||
| | | r_pr_shadowfiltering | ||
| | | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_pr_maxlightpasses | ||
| | | the maximal amount of lights a single object can by affected by | ||
| 0 | |||
| {{abbr|PR_MAXLIGHTS|1024}} | |||
| 5 | |||
| | |||
|- | |- | ||
| | | r_pr_maxlightpriority | ||
|the | | lowering that value removes less meaningful lights from the scene | ||
| 0 | |||
| {{abbr|PR_MAXLIGHTPRIORITY|6}} | |||
| 6 | |||
| | |||
|- | |- | ||
| | | r_pr_fov | ||
|the | | sets the field of vision in build angle | ||
| 0 | |||
| 1023 | |||
| 426 | |||
| | |||
|- | |- | ||
| | | r_pr_customaspect | ||
| | | if non-zero, forces the 3D view aspect ratio | ||
| 0 | |||
| 3 | |||
| 0 | |||
| | |||
|- | |- | ||
| r_pr_billboardingmode | |||
| face sprite display method. 0: classic mode; 1: polymost mode | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| r_pr_verbosity | |||
| verbosity level of the polymer renderer | |||
| 0 | |||
| 3 | |||
| 1 | |||
| | |||
|- | |||
| r_pr_wireframe | |||
| toggles wireframe mode | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_vbos | |||
| contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. | |||
| 0 | |||
| 2 | |||
| 2 | |||
| | |||
|- | |||
| r_pr_buckets | |||
| controls batching of primitives. 0: no batching. 1: buckets of materials. | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_gpusmoothing | |||
| toggles model animation interpolation | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| r_pr_overrideparallax | |||
| overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_parallaxscale | |||
| overriden parallax mapping offset scale | |||
| -10 | |||
| 10 | |||
| 0.1 | |||
| | |||
|- | |||
| r_pr_parallaxbias | |||
| overriden parallax mapping offset bias | |||
| -10 | |||
| 10 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_overridespecular | |||
| overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_specularpower | |||
| overriden specular material power | |||
| -10 | |||
| 1000 | |||
| 15 | |||
| | |||
|- | |||
| r_pr_specularfactor | |||
| overriden specular material factor | |||
| -10 | |||
| 1000 | |||
| 1 | |||
| | |||
|- | |||
| r_pr_highpalookups | |||
| enable/disable highpalookups | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| r_pr_artmapping | |||
| enable/disable art mapping | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| r_pr_overridehud | |||
| overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_hudxadd | |||
| overriden HUD xadd; see r_pr_overridehud | |||
| -100 | |||
| 100 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_hudyadd | |||
| overriden HUD yadd; see r_pr_overridehud | |||
| -100 | |||
| 100 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_hudzadd | |||
| overriden HUD zadd; see r_pr_overridehud | |||
| -100 | |||
| 100 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_hudangadd | |||
| overriden HUD angadd; see r_pr_overridehud | |||
| -1024 | |||
| 1024 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_hudfov | |||
| overriden HUD fov; see r_pr_overridehud | |||
| 0 | |||
| 1023 | |||
| 426 | |||
| | |||
|- | |||
| r_pr_overridemodelscale | |||
| overrides model scale if non-zero; use it to fine-tune DEF tokens | |||
| 0 | |||
| 500 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_ati_fboworkaround | |||
| enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_ati_nodepthoffset | |||
| enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| r_pr_nullrender | |||
| disable all draws when enabled, 2: disables updates too | |||
| 0 | |||
| 3 | |||
| 0 | |||
| | |||
|- | |||
!colspan="6"| winbits.c | |||
|- | |||
| r_togglecomposition | |||
| enable/disable toggle of desktop composition when initializing screen modes | |||
| 0 | |||
| 1 | |||
| 1 | |||
| Windows builds only | |||
|- | |||
!colspan="6"| winlayer.c | |||
|- | |||
| maxrefreshfreq | |||
|colspan="3"| maximum display frequency to set for OpenGL Polymost modes (0=no maximum) | |||
| 60 | |||
| RENDERTYPE=WIN builds only | |||
|} | |||
== Game-Specific == | |||
{| border="1" style="font-size:10pt;" class="wikitable" | |||
! Name !! Description !! Min !! Max !! Default !! Notes | |||
|- | |||
!colspan="6"| game.c | |||
|- | |||
| restartvid | |||
|colspan="4"| reinitialise the video mode | |||
| | |||
|- | |||
| vidmode <nowiki>[</nowiki>xdim ydim<nowiki>]</nowiki> <nowiki>[</nowiki>bpp<nowiki>]</nowiki> <nowiki>[</nowiki>fullscreen<nowiki>]</nowiki> | |||
|colspan="4"| immediately change the video mode | |||
| | |||
|- | |||
| map <nowiki>[</nowiki>filename<nowiki>]</nowiki> | |||
|colspan="4"| load a map | |||
| | |||
|- | |||
!colspan="6"| osdcmds.c | |||
|- | |||
| crosshair | |||
| enable/disable crosshair | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| cl_autoaim | |||
| enable/disable weapon autoaim | |||
| 0 | |||
| 3 | |||
| 1 | |||
| | |||
|- | |||
| cl_automsg | |||
| enable/disable automatically sending messages to all players | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| cl_autorun | |||
| enable/disable autorun | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| cl_autovote | |||
| enable/disable automatic voting | |||
| 0 | |||
| 2 | |||
| 0 | |||
| | |||
|- | |||
| cl_cheatmask | |||
| configure what cheats show in the cheats menu | |||
| 0 | |||
| {{abbr|~0|4294967295}} | |||
| 0 | |||
| | |||
|- | |||
| cl_obituaries | |||
| enable/disable multiplayer death messages | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| cl_democams | |||
| enable/disable demo playback cameras | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| cl_idplayers | |||
| enable/disable name display when aiming at opponents | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| cl_runmode | |||
| enable/disable modernized run key operation | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| cl_showcoords | |||
| show your position in the game world | |||
| 0 | |||
| 2 | |||
| 0 | |||
| mode 2 only in GL builds | |||
|- | |- | ||
| | | cl_viewbob | ||
| | | enable/disable player head bobbing | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | cl_weaponsway | ||
| | | enable/disable player weapon swaying | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | cl_weaponswitch | ||
| | | enable/disable auto weapon switching | ||
| 0 | |||
| 7 | |||
| 3 | |||
| | |||
|- | |- | ||
| | | color | ||
| | | changes player palette | ||
| 0 | |||
| {{abbr|MAXPALOOKUPS-1|255}} | |||
| 0 | |||
| | |||
|- | |- | ||
| | | crosshairscale | ||
|changes | | changes the size of the crosshair | ||
| 10 | |||
| 100 | |||
| 50 | |||
| | |||
|- | |- | ||
| | | demorec_diffs | ||
| | | enable/disable diff recording in demos | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | demorec_force | ||
| | | enable/disable forced demo recording | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | demorec_difftics | ||
| | | sets game tic interval after which a diff is recorded | ||
| 2 | |||
| {{abbr|60*REALGAMETICSPERSEC|1800}} | |||
| 60 | |||
| | |||
|- | |- | ||
| | | demorec_diffcompress | ||
| | | Compression method for diffs. (0: none, 1: KSLZW) | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | demorec_synccompress | ||
| | | Compression method for input. (0: none, 1: KSLZW) | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | demorec_seeds | ||
| | | enable/disable recording of random seed for later sync checking | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | demoplay_diffs | ||
| | | enable/disable application of diffs in demo playback | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | demoplay_showsync | ||
| | | enable/disable display of sync status | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | hud_althud | ||
| | | enable/disable alternate mini-hud | ||
| 0 | |||
| 2 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | hud_bgstretch | ||
| | | enable/disable background image stretching in wide resolutions | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| hud_messagetime | |||
| length of time to display multiplayer chat messages | |||
| 0 | |||
| 3600 | |||
| 120 | |||
| | |||
|- | |- | ||
| | | hud_numbertile | ||
| | | first tile in alt hud number set | ||
| 0 | |||
| {{abbr|MAXUSERTILES-10|30694}} | |||
| 2930 | |||
| | |||
|- | |- | ||
| | | hud_numberpal | ||
| | | pal for alt hud numbers | ||
| 0 | |||
| {{abbr|MAXPALOOKUPS-1|255}} | |||
| 0 | |||
| | |||
|- | |- | ||
| | | hud_shadows | ||
| | | enable/disable althud shadows | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | hud_flashing | ||
| | | enable/disable althud flashing | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | hud_glowingquotes | ||
|enable/disable | | enable/disable "glowing" quote text | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | hud_scale | ||
| | | changes the hud scale | ||
| 36 | |||
| 100 | |||
| 100 | |||
| | |||
|- | |- | ||
| hud_showmapname | |||
| enable/disable map name display on load | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| hud_stats | |||
| enable/disable level statistics display | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| hud_textscale | |||
| sets multiplayer chat message size | |||
| 100 | |||
| 400 | |||
| 100 | |||
| | |||
|- | |||
| hud_weaponscale | |||
| changes the weapon scale | |||
| 10 | |||
| 100 | |||
| 100 | |||
| | |||
|- | |||
| hud_statusbarmode | |||
| change overlay mode of status bar | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |||
| hud_hidestick | |||
| hide the touch input stick | |||
| 0 | |||
| 1 | |||
| 0 | |||
| touch devices only | |||
|- | |||
| in_joystick | |||
| enables input from the joystick if it is present | |||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |||
| in_mouse | |||
| enables input from the mouse if it is present | |||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | in_aimmode | ||
| | | 0:toggle, 1:hold to aim | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | in_mousebias | ||
| | | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time | ||
| 0 | |||
| 32 | |||
| 0 | |||
| | |||
|- | |- | ||
| in_mousedeadzone | |||
| amount of mouse movement to filter out | |||
| 0 | |||
| 512 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | in_mouseflip | ||
| | | invert vertical mouse movement | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | in_mousemode | ||
| | | toggles vertical mouse view | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | in_mousesmoothing | ||
| | | enable/disable mouse input smoothing | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | mus_enabled | ||
| | | enables/disables music | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | mus_volume | ||
| | | controls music volume | ||
| 0 | |||
| 255 | |||
| 195 | |||
| | |||
|- | |- | ||
| | | osdhightile | ||
| | | enable/disable hires art replacements for console text | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | osdscale | ||
| | | adjust console text size | ||
| 1 | |||
| 4 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_camrefreshdelay | ||
| | | minimum delay between security camera sprite updates, 120 = 1 second | ||
| 1 | |||
| 240 | |||
| 4 | |||
| | |||
|- | |- | ||
| | | r_drawweapon | ||
| | | enable/disable weapon drawing | ||
| 0 | |||
| 2 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_showfps | ||
| | | show the frame rate counter | ||
| 0 | |||
| 2 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_shadows | ||
| | | enable/disable sprite and model shadows | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_size | ||
| | | change size of viewable area | ||
| 0 | |||
| 64 | |||
| 4 | |||
| | |||
|- | |- | ||
| | | r_rotatespritenowidescreen | ||
| | | pass bit 1024 to all CON rotatesprite calls | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | r_precache | ||
| | | enable/disable the pre-level caching routine | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_ambientlight | ||
|sets the | | sets the global map light level | ||
| 0 | |||
| 10 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | r_maxfps | ||
| | | limit the frame rate | ||
| 0 | |||
| 1000 | |||
| 0 | |||
| | |||
|- | |- | ||
| sensitivity | |||
| changes the mouse sensitivity | |||
| 0 | |||
| 25 | |||
| 7 | |||
| | |||
|- | |- | ||
| | | skill | ||
| | | changes the game skill setting | ||
| 0 | |||
| 5 | |||
| 2 | |||
| | |||
|- | |- | ||
| | | snd_ambience | ||
| | | enables/disables ambient sounds | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | snd_duketalk | ||
| | | enables/disables Duke's speech | ||
| 0 | |||
| 5 | |||
| 5 | |||
| | |||
|- | |- | ||
| | | snd_enabled | ||
| | | enables/disables sound effects | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | snd_mastervolume | ||
| | | master volume for sound system | ||
| 0 | |||
| 255 | |||
| 255 | |||
| | |||
|- | |- | ||
| | | snd_fxvolume | ||
| | | volume of sound effects | ||
| 1 | |||
| 255 | |||
| 225 | |||
| | |||
|- | |- | ||
| | | snd_mixrate | ||
| | | sound mixing rate | ||
| 0 | |||
| 48000 | |||
| 44100 | |||
| | |||
|- | |- | ||
| | | snd_numchannels | ||
| | | the number of sound channels | ||
| 0 | |||
| 2 | |||
| 2 | |||
| | |||
|- | |- | ||
| | | snd_numvoices | ||
| | | the number of concurrent sounds | ||
| 0 | |||
| 256 | |||
| 32 | |||
| | |||
|- | |- | ||
| | | snd_reversestereo | ||
| | | reverses the stereo channels | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | team | ||
| | | change team in multiplayer | ||
| 0 | |||
| 3 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | touch_sens_move_x | ||
| | | touch input sensitivity for moving forward/back | ||
| 1 | |||
| 9 | |||
| 5 | |||
| touch devices only | |||
|- | |- | ||
| | | touch_sens_move_y | ||
| | | touch input sensitivity for strafing | ||
| 1 | |||
| 9 | |||
| 5 | |||
| touch devices only | |||
|- | |- | ||
| | | touch_sens_look_x | ||
| | | touch input sensitivity for turning left/right | ||
| 1 | |||
| 9 | |||
| 5 | |||
| touch devices only | |||
|- | |- | ||
| | | touch_sens_look_y | ||
| | | touch input sensitivity for looking up/down | ||
| 1 | |||
| 9 | |||
| 5 | |||
| touch devices only | |||
|- | |- | ||
| | | touch_invert | ||
| | | invert look up/down touch input | ||
| 0 | |||
| 1 | |||
| 0 | |||
| touch devices only | |||
|- | |- | ||
| | | vid_gamma | ||
| | | adjusts gamma component of gamma ramp | ||
| 0 | |||
| 10 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | vid_contrast | ||
| | | adjusts contrast component of gamma ramp | ||
| 0 | |||
| 10 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | vid_brightness | ||
| | | adjusts brightness component of gamma ramp | ||
| 0 | |||
| 10 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | wchoice <string> | ||
| | |colspan="3"| sets weapon autoselection order | ||
| 3457860291 | |||
| | |||
|- | |- | ||
| | | changelevel <volume> <level> | ||
| | |colspan="4"| warps to the given level | ||
| no <volume> parameter when running a shareware game | |||
|- | |- | ||
| | | map <mapfile> | ||
| | |colspan="4"| loads the given user map | ||
| not available with a shareware game | |||
|- | |- | ||
| | | demo <demofile or demonum> | ||
| | |colspan="4"| starts the given demo | ||
| not available with a shareware game | |||
|- | |- | ||
| | | addpath <path> | ||
| | |colspan="4"| adds path to game filesystem | ||
| | |||
|- | |- | ||
| | | bind <key> <string> | ||
| | |colspan="4"| associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. | ||
| | |||
|- | |- | ||
| | | cmenu <#> | ||
| | |colspan="4"| jumps to menu | ||
| | |||
|- | |- | ||
| | | crosshaircolor | ||
| | |colspan="4"| changes the crosshair color | ||
| | |||
|- | |- | ||
| | | connect | ||
| | |colspan="4"| connects to a multiplayer game | ||
| | |||
|- | |- | ||
| | | disconnect | ||
| | |colspan="4"| disconnects from the local multiplayer game | ||
| | |||
|- | |- | ||
| | | give <all<nowiki>|</nowiki>health<nowiki>|</nowiki>weapons<nowiki>|</nowiki>ammo<nowiki>|</nowiki>armor<nowiki>|</nowiki>keys<nowiki>|</nowiki>inventory> | ||
| | |colspan="4"| gives requested item | ||
| | |||
|- | |- | ||
| | | god | ||
| | |colspan="4"| toggles god mode | ||
| | |||
|- | |- | ||
| | | initgroupfile <path> | ||
| | |colspan="4"| adds a grp file into the game filesystem | ||
| | |||
|- | |- | ||
| | | debug | ||
| | |colspan="4"| | ||
| debug builds only | |||
|- | |- | ||
| | | kick <id> | ||
| | |colspan="4"| kicks a multiplayer client. See listplayers. | ||
| network-enabled builds only | |||
|- | |- | ||
| | | kickban <id> | ||
| | |colspan="4"| kicks a multiplayer client and prevents them from reconnecting. See listplayers. | ||
| network-enabled builds only | |||
|- | |- | ||
| | | listplayers | ||
| | |colspan="4"| lists currently connected multiplayer clients | ||
| network-enabled builds only | |||
|- | |- | ||
| | | music E<ep>L<lev> | ||
| | |colspan="4"| change music | ||
| | |||
|- | |- | ||
| | | name | ||
| | |colspan="4"| change your multiplayer nickname | ||
| | |||
|- | |- | ||
| | | noclip | ||
| | |colspan="4"| toggles clipping mode | ||
| | |||
|- | |- | ||
| | | password | ||
| | |colspan="4"| sets multiplayer game password | ||
| | |||
|- | |- | ||
| | | quicksave | ||
| | |colspan="4"| performs a quick save | ||
| | |||
|- | |- | ||
| quickload | |||
|colspan="4"| performs a quick load | |||
| | |||
|- | |- | ||
| | | quit | ||
| | |colspan="4"| exits the game immediately | ||
| | |||
|- | |- | ||
| | | exit | ||
| | |colspan="4"| exits the game immediately | ||
| | |||
|- | |- | ||
| | | restartmap | ||
| | |colspan="4"| restarts the current map | ||
| | |||
|- | |- | ||
| | | restartsound | ||
| | |colspan="4"| reinitializes the sound system | ||
| | |||
|- | |- | ||
| | | restartvid | ||
| | |colspan="4"| reinitializes the video mode | ||
| | |||
|- | |- | ||
| | | addlogvar <gamevar> | ||
| | |colspan="4"| prints the value of a gamevar | ||
| non-Lunatic builds only | |||
|- | |- | ||
| | | setvar <gamevar> <value> | ||
| | |colspan="4"| sets the value of a gamevar | ||
| non-Lunatic builds only | |||
|- | |- | ||
| | | setvarvar <gamevar1> <gamevar2> | ||
| | |colspan="4"| sets the value of <gamevar1> to <gamevar2> | ||
| non-Lunatic builds only | |||
|- | |- | ||
| | | setactorvar <actor#> <gamevar> <value> | ||
| | |colspan="4"| sets the value of <actor#>'s <gamevar> to <value> | ||
| non-Lunatic builds only | |||
|- | |- | ||
| | | lua "Lua code..." | ||
| | |colspan="4"| runs Lunatic code | ||
| Lunatic builds only | |||
|- | |- | ||
| | | screenshot | ||
| | |colspan="4"| takes a screenshot. See r_scrcaptureformat. | ||
| | |||
|- | |- | ||
| | | spawn <picnum> <nowiki>[</nowiki>palnum<nowiki>]</nowiki> <nowiki>[</nowiki>cstat<nowiki>]</nowiki> <nowiki>[</nowiki>ang<nowiki>]</nowiki> <nowiki>[</nowiki>x y z<nowiki>]</nowiki> | ||
| | |colspan="4"| spawns a sprite with the given properties | ||
| | |||
|- | |- | ||
| | | unbind <key> | ||
| | |colspan="4"| unbinds a key | ||
| | |||
|- | |- | ||
| | | unbindall | ||
| | |colspan="4"| unbinds all keys | ||
| | |||
|- | |- | ||
| | | vidmode <xdim> <ydim> <bpp> <fullscreen> | ||
| | |colspan="4"| change the video mode | ||
| | |||
|} | |||
== Editor-Specific == | |||
{| border="1" style="font-size:10pt;" class="wikitable" | |||
! Name !! Description !! Min !! Max !! Default !! Notes | |||
|- | |- | ||
| | !colspan="6"| build.c | ||
|- | |- | ||
| | | restartvid | ||
| | |colspan="4"| reinitialize the video mode | ||
| | |||
|- | |- | ||
| | | vidmode <xdim> <ydim> <bpp> <fullscreen> | ||
| | |colspan="4"| immediately change the video mode | ||
| | |||
|- | |- | ||
| | | vidmode <xdim> <ydim> | ||
| | |colspan="4"| immediately change the video mode | ||
| | |||
|- | |- | ||
| | !colspan="6"| astub.c | ||
|- | |- | ||
| | | addpath <path> | ||
| | |colspan="4"| adds path to game filesystem | ||
| | |||
|- | |- | ||
| | | editorgridextent | ||
| | | sets the size of the 2D mode editing grid | ||
| 65536 | |||
| {{abbr|BXY_MAX|524288}} | |||
| 131072 | |||
| | |||
|- | |- | ||
| | | initgroupfile <path> | ||
| | |colspan="4"| adds a grp file into the game filesystem | ||
| | |||
|- | |- | ||
| | | m32_clipping | ||
| | | toggles clipping mode | ||
| 0 | |||
| 2 | |||
| 2 | |||
| | |||
|- | |- | ||
| | | quit | ||
| | |colspan="4"| exits the editor immediately | ||
| | |||
|- | |- | ||
| | | exit | ||
| | |colspan="4"| exits the editor immediately | ||
| | |||
|- | |- | ||
| | | sensitivity <value> | ||
| | |colspan="3"| changes the mouse sensitivity | ||
| 1 | |||
| | |||
|- | |- | ||
| | | m32_2d3dmode | ||
| | | experimental 2d/3d hybrid mode | ||
| 0 | |||
| 1 | |||
| 0 | |||
| | |||
|- | |- | ||
| | | pointhighlightdist <value> | ||
| | |colspan="3"| distance at which points are selected | ||
| 512 | |||
| | |||
|- | |- | ||
| linehighlightdist <value> | |||
|colspan="3"| distance at which lines are selected | |||
| 1024 | |||
| | |||
|- | |- | ||
| | | pk_turnaccel <value> | ||
| | | sets turning acceleration+deceleration | ||
| 1 | |||
| 256 | |||
| 16 | |||
| | |||
|- | |- | ||
| | | pk_turndecel <value> | ||
| | | sets turning deceleration | ||
| 1 | |||
| 128 | |||
| 12 | |||
| | |||
|- | |- | ||
| | | pk_uedaccel <value> | ||
| | | sets UnrealEd movement speed factor (0-5, exponentially) | ||
| 0 | |||
| 5 | |||
| 3 | |||
| | |||
|- | |- | ||
| | | pk_quickmapcycling | ||
| | | toggles quick cycling of maps with (Shift-)Ctrl-X | ||
| 0 | |||
| 1 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | testplay_addparam "string" | ||
| | |colspan="4"| sets additional parameters for test playing | ||
| | |||
|- | |- | ||
| | | show_heightindicators {0, 1 or 2} | ||
|sets | | sets display of height indicators in 2D mode | ||
| 0 | |||
| 2 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | show_ambiencesounds {0, 1 or 2} | ||
| | | sets display of MUSICANDSFX circles in 2D mode | ||
| 0 | |||
| 2 | |||
| 2 | |||
| | |||
|- | |- | ||
| | | corruptcheck_noalreadyrefd | ||
| | |colspan="4"| toggles ignoring of one-to-many red wall connections | ||
| | |||
|- | |- | ||
| | | corruptcheck_game_duke3d | ||
| | |colspan="4"| toggles ignoring of Duke3D issues | ||
| | |||
|- | |- | ||
| | | corruptcheck_heinum | ||
| | | toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) | ||
| 0 | |||
| 2 | |||
| 1 | |||
| | |||
|- | |- | ||
| | | keeptexturestretch | ||
| | |colspan="4"| toggles keeping texture stretching when dragging wall vertices | ||
| | |||
|- | |- | ||
| | | corruptcheck {<seconds><nowiki>|</nowiki>now<nowiki>|</nowiki>tryfix} | ||
| | |colspan="4"| sets auto corruption check interval if <seconds> given, otherwise as indicated | ||
| | |||
|- | |- | ||
| | | tint <pal> <r> <g> <nowiki><b></nowiki> <flags> | ||
| | |colspan="4"| queries or sets hightile tinting | ||
| OpenGL-enabled builds only | |||
|- | |- | ||
| | | lua "Lua code..." | ||
| | |colspan="4"| runs Lua code | ||
| Lunatic builds only | |||
|- | |- | ||
| | | include <filenames...> | ||
| | |colspan="4"| compiles one or more M32 script files | ||
| | |||
|- | |- | ||
| | | do (m32 script ...) | ||
| | |colspan="4"| executes M32 script statements | ||
| | |||
|- | |- | ||
| | | script_info | ||
| | |colspan="4"| shows information about compiled M32 script | ||
| | |||
|- | |- | ||
| | | script_expertmode <value> | ||
| | |colspan="4"| toggles M32 script expert mode | ||
| | |||
|- | |- | ||
| | | enableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)} | ||
| | |colspan="4"| | ||
| | |||
|- | |- | ||
| | | disableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)} | ||
| | |colspan="4"| | ||
| | |||
|- | |- | ||
| osd_tryscript | |||
|colspan="4"| toggles execution of M32 script on invalid OSD command | |||
| | |||
|- | |- | ||
| | | sideview_reversehorizrot | ||
| | |colspan="4"| toggles reversion of Q and W keys in side view mode | ||
| | |||
|- | |- | ||
| | | disasm <nowiki>[</nowiki>s<nowiki>|</nowiki>e<nowiki>]</nowiki> <state or event number> | ||
| | |colspan="4"| | ||
| debug builds only | |||
|} | |} |
Latest revision as of 16:39, 28 January 2016
Feel free to ask the EDuke32 developers any questions you may have.
NOTE: Most defaults were taken from a Windows build.
Engine
Name | Description | Min | Max | Default | Notes |
---|---|---|---|---|---|
osd.c | |||||
osdeditpal | sets the palette of the OSD input text | 0 | MAXPALOOKUPS-1 | 12 | |
osdpromptpal | sets the palette of the OSD prompt | 0 | MAXPALOOKUPS-1 | 0 | |
osdtextpal | sets the palette of the OSD text | 0 | MAXPALOOKUPS-1 | 12 | |
osdeditshade | sets the shade of the OSD input text | 0 | 7 | 0 | |
osdtextshade | sets the shade of the OSD text | 0 | 7 | 2 | |
osdpromptshade | sets the shade of the OSD prompt | INT8_MIN | INT8_MAX | 0 | |
osdrows | sets the number of visible lines of the OSD | 1 | 400 | 20 | |
osdtextmode | set OSD text mode (0:graphical, 1:fast) | 0 | 1 | 0 | |
osdlogcutoff | sets the maximal line count of the log file | 0 | 262144 | 131072 | |
osdhistorydepth | sets the history depth, in lines | OSDMINHISTORYDEPTH | OSDMAXHISTORYDEPTH | 32 | |
alias | creates an alias for calling multiple commands | ||||
clear | clears the console text buffer | ||||
echo [text] | echoes text to the console | ||||
exec <scriptfile> | executes a script | ||||
fileinfo <file> | gets a file's information | ||||
help | displays help for the specified cvar or command; "listsymbols" to show all commands | ||||
history | displays the console command history | ||||
listsymbols | lists all registered functions, cvars and aliases | ||||
toggle | toggles the value of a boolean cvar | ||||
unalias | removes a command alias | ||||
baselayer.c | |||||
r_usenewaspect | enable/disable new screen aspect ratio determination code | 0 | 1 | 1 | |
r_screenaspect | if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 | 0 | 9999 | 0 | |
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels | 0 | 1 | 1 | |
r_voxels | enable/disable automatic sprite->voxel rendering | 0 | 1 | 1 | |
r_tror_nomaskpass | enable/disable additional pass in TROR software rendering | 0 | 1 | 1 | TROR-enabled builds only |
r_windowpositioning | enable/disable window position memory | 0 | 1 | 0 | |
vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | 1 | |
vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | 1 | |
vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | 0 | |
debug1 | debug counter | -100000 | 100000 | 0 | debug builds only |
debug2 | debug counter | -100000 | 100000 | 0 | debug builds only |
debug_maskdrawmode | Show mask draw orders | 0 | 1 | 0 | debug builds only |
setrendermode <number> | sets the engine's rendering mode | 0 | |||
hicsetpalettetint | sets palette tinting values | debug builds only | |||
glinfo | shows OpenGL information about the current OpenGL mode | OpenGL-enabled builds only | |||
polymost.c | |||||
r_animsmoothing | enable/disable model animation smoothing | 0 | 1 | 1 | |
r_downsize | controls downsizing factor (quality) for hires textures | 0 | 5 | 0 | |
r_fullbrights | enable/disable fullbright textures | 0 | 1 | 1 | |
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping | 0 | 1 | 1 | |
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky | 0 | 1 | 0 | |
r_detailmapping | enable/disable detail mapping | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |
r_glowmapping | enable/disable glow mapping | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |
r_polygonmode | debugging feature | 0 | 3 | 0 | disabled in GL ES targets |
r_texcache | enable/disable OpenGL compressed texture cache | 0 | 2 | 2 | disabled in GL ES targets |
r_memcache | enable/disable texture cache memory cache | 0 | 1 | 1 | disabled in GL ES targets |
r_texcompr | enable/disable OpenGL texture compression | 0 | 1 | 1 | disabled in GL ES targets |
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode | 0 | 1 | 0 | currently disabled |
r_shadescale | multiplier for shading | 0 | 10 | 1 | |
r_shadescale_unbounded | enable/disable allowance of complete blackness | 0 | 1 | 0 | |
r_swapinterval | sets the GL swap interval (VSync) | -1 | 1 | 0 | |
r_npotwallmode | enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) | 0 | 1 | 0 | |
r_anisotropy | changes the OpenGL texture anisotropy setting | 0 | 16 | 1 | |
r_texturemaxsize | changes the maximum OpenGL texture size limit | 0 | 4096 | 14 | |
r_texturemiplevel | changes the highest OpenGL mipmap level used | 0 | 6 | 0 | |
r_texfilter | changes the texture filtering settings | 0 | 5 | 2 | |
r_usenewshading | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 | 0 | 3 | 3 | |
r_usetileshades | enable/disable Polymost tile shade textures | 0 | 2 | 2 | |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models | 1 | 256 | 64 | disabled when GL extensions are disabled, such as GL ES targets |
r_vbos | enable/disable using Vertex Buffer Objects when drawing models | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |
r_vertexarrays | enable/disable using vertex arrays when drawing models | 0 | 1 | 1 | |
r_projectionhack | enable/disable projection hack | 0 | 1 | 1 | |
r_models | enable/disable model rendering | 0 | 1 | 1 | |
r_nofog | enable/disable GL fog | 0 | 1 | 0 | |
r_hightile | enable/disable hightile texture rendering | 0 | 1 | 1 | |
r_preview_mouseaim | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 | 0 | 1 | 1 | |
polymost.c (Polymer builds only) | |||||
r_pr_lighting | enable/disable dynamic lights - restarts renderer | 0 | 2 | 1 | |
r_pr_normalmapping | enable/disable virtual displacement mapping | 0 | 1 | 1 | |
r_pr_specularmapping | enable/disable specular mapping | 0 | 1 | 1 | |
r_pr_shadows | enable/disable dynamic shadows | 0 | 1 | 1 | |
r_pr_shadowcount | maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect | 0 | 64 | 5 | |
r_pr_shadowdetail | sets the shadow map resolution - you need to restart the renderer for it to take effect | 0 | 5 | 4 | |
r_pr_shadowfiltering | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect | 0 | 1 | 1 | |
r_pr_maxlightpasses | the maximal amount of lights a single object can by affected by | 0 | PR_MAXLIGHTS | 5 | |
r_pr_maxlightpriority | lowering that value removes less meaningful lights from the scene | 0 | PR_MAXLIGHTPRIORITY | 6 | |
r_pr_fov | sets the field of vision in build angle | 0 | 1023 | 426 | |
r_pr_customaspect | if non-zero, forces the 3D view aspect ratio | 0 | 3 | 0 | |
r_pr_billboardingmode | face sprite display method. 0: classic mode; 1: polymost mode | 0 | 1 | 1 | |
r_pr_verbosity | verbosity level of the polymer renderer | 0 | 3 | 1 | |
r_pr_wireframe | toggles wireframe mode | 0 | 1 | 0 | |
r_pr_vbos | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. | 0 | 2 | 2 | |
r_pr_buckets | controls batching of primitives. 0: no batching. 1: buckets of materials. | 0 | 1 | 0 | |
r_pr_gpusmoothing | toggles model animation interpolation | 0 | 1 | 1 | |
r_pr_overrideparallax | overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |
r_pr_parallaxscale | overriden parallax mapping offset scale | -10 | 10 | 0.1 | |
r_pr_parallaxbias | overriden parallax mapping offset bias | -10 | 10 | 0 | |
r_pr_overridespecular | overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |
r_pr_specularpower | overriden specular material power | -10 | 1000 | 15 | |
r_pr_specularfactor | overriden specular material factor | -10 | 1000 | 1 | |
r_pr_highpalookups | enable/disable highpalookups | 0 | 1 | 1 | |
r_pr_artmapping | enable/disable art mapping | 0 | 1 | 1 | |
r_pr_overridehud | overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |
r_pr_hudxadd | overriden HUD xadd; see r_pr_overridehud | -100 | 100 | 0 | |
r_pr_hudyadd | overriden HUD yadd; see r_pr_overridehud | -100 | 100 | 0 | |
r_pr_hudzadd | overriden HUD zadd; see r_pr_overridehud | -100 | 100 | 0 | |
r_pr_hudangadd | overriden HUD angadd; see r_pr_overridehud | -1024 | 1024 | 0 | |
r_pr_hudfov | overriden HUD fov; see r_pr_overridehud | 0 | 1023 | 426 | |
r_pr_overridemodelscale | overrides model scale if non-zero; use it to fine-tune DEF tokens | 0 | 500 | 0 | |
r_pr_ati_fboworkaround | enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect | 0 | 1 | 0 | |
r_pr_ati_nodepthoffset | enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect | 0 | 1 | 0 | |
r_pr_nullrender | disable all draws when enabled, 2: disables updates too | 0 | 3 | 0 | |
winbits.c | |||||
r_togglecomposition | enable/disable toggle of desktop composition when initializing screen modes | 0 | 1 | 1 | Windows builds only |
winlayer.c | |||||
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) | 60 | RENDERTYPE=WIN builds only |
Game-Specific
Name | Description | Min | Max | Default | Notes |
---|---|---|---|---|---|
game.c | |||||
restartvid | reinitialise the video mode | ||||
vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode | ||||
map [filename] | load a map | ||||
osdcmds.c | |||||
crosshair | enable/disable crosshair | 0 | 1 | 1 | |
cl_autoaim | enable/disable weapon autoaim | 0 | 3 | 1 | |
cl_automsg | enable/disable automatically sending messages to all players | 0 | 1 | 0 | |
cl_autorun | enable/disable autorun | 0 | 1 | 1 | |
cl_autovote | enable/disable automatic voting | 0 | 2 | 0 | |
cl_cheatmask | configure what cheats show in the cheats menu | 0 | ~0 | 0 | |
cl_obituaries | enable/disable multiplayer death messages | 0 | 1 | 1 | |
cl_democams | enable/disable demo playback cameras | 0 | 1 | 1 | |
cl_idplayers | enable/disable name display when aiming at opponents | 0 | 1 | 1 | |
cl_runmode | enable/disable modernized run key operation | 0 | 1 | 0 | |
cl_showcoords | show your position in the game world | 0 | 2 | 0 | mode 2 only in GL builds |
cl_viewbob | enable/disable player head bobbing | 0 | 1 | 1 | |
cl_weaponsway | enable/disable player weapon swaying | 0 | 1 | 1 | |
cl_weaponswitch | enable/disable auto weapon switching | 0 | 7 | 3 | |
color | changes player palette | 0 | MAXPALOOKUPS-1 | 0 | |
crosshairscale | changes the size of the crosshair | 10 | 100 | 50 | |
demorec_diffs | enable/disable diff recording in demos | 0 | 1 | 1 | |
demorec_force | enable/disable forced demo recording | 0 | 1 | 0 | |
demorec_difftics | sets game tic interval after which a diff is recorded | 2 | 60*REALGAMETICSPERSEC | 60 | |
demorec_diffcompress | Compression method for diffs. (0: none, 1: KSLZW) | 0 | 1 | 1 | |
demorec_synccompress | Compression method for input. (0: none, 1: KSLZW) | 0 | 1 | 1 | |
demorec_seeds | enable/disable recording of random seed for later sync checking | 0 | 1 | 1 | |
demoplay_diffs | enable/disable application of diffs in demo playback | 0 | 1 | 1 | |
demoplay_showsync | enable/disable display of sync status | 0 | 1 | 1 | |
hud_althud | enable/disable alternate mini-hud | 0 | 2 | 1 | |
hud_bgstretch | enable/disable background image stretching in wide resolutions | 0 | 1 | 0 | |
hud_messagetime | length of time to display multiplayer chat messages | 0 | 3600 | 120 | |
hud_numbertile | first tile in alt hud number set | 0 | MAXUSERTILES-10 | 2930 | |
hud_numberpal | pal for alt hud numbers | 0 | MAXPALOOKUPS-1 | 0 | |
hud_shadows | enable/disable althud shadows | 0 | 1 | 1 | |
hud_flashing | enable/disable althud flashing | 0 | 1 | 1 | |
hud_glowingquotes | enable/disable "glowing" quote text | 0 | 1 | 1 | |
hud_scale | changes the hud scale | 36 | 100 | 100 | |
hud_showmapname | enable/disable map name display on load | 0 | 1 | 1 | |
hud_stats | enable/disable level statistics display | 0 | 1 | 0 | |
hud_textscale | sets multiplayer chat message size | 100 | 400 | 100 | |
hud_weaponscale | changes the weapon scale | 10 | 100 | 100 | |
hud_statusbarmode | change overlay mode of status bar | 0 | 1 | 1 | |
hud_hidestick | hide the touch input stick | 0 | 1 | 0 | touch devices only |
in_joystick | enables input from the joystick if it is present | 0 | 1 | 0 | |
in_mouse | enables input from the mouse if it is present | 0 | 1 | 1 | |
in_aimmode | 0:toggle, 1:hold to aim | 0 | 1 | 0 | |
in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time | 0 | 32 | 0 | |
in_mousedeadzone | amount of mouse movement to filter out | 0 | 512 | 0 | |
in_mouseflip | invert vertical mouse movement | 0 | 1 | 1 | |
in_mousemode | toggles vertical mouse view | 0 | 1 | 1 | |
in_mousesmoothing | enable/disable mouse input smoothing | 0 | 1 | 1 | |
mus_enabled | enables/disables music | 0 | 1 | 1 | |
mus_volume | controls music volume | 0 | 255 | 195 | |
osdhightile | enable/disable hires art replacements for console text | 0 | 1 | 1 | |
osdscale | adjust console text size | 1 | 4 | 1 | |
r_camrefreshdelay | minimum delay between security camera sprite updates, 120 = 1 second | 1 | 240 | 4 | |
r_drawweapon | enable/disable weapon drawing | 0 | 2 | 1 | |
r_showfps | show the frame rate counter | 0 | 2 | 0 | |
r_shadows | enable/disable sprite and model shadows | 0 | 1 | 1 | |
r_size | change size of viewable area | 0 | 64 | 4 | |
r_rotatespritenowidescreen | pass bit 1024 to all CON rotatesprite calls | 0 | 1 | 0 | |
r_precache | enable/disable the pre-level caching routine | 0 | 1 | 1 | |
r_ambientlight | sets the global map light level | 0 | 10 | 1 | |
r_maxfps | limit the frame rate | 0 | 1000 | 0 | |
sensitivity | changes the mouse sensitivity | 0 | 25 | 7 | |
skill | changes the game skill setting | 0 | 5 | 2 | |
snd_ambience | enables/disables ambient sounds | 0 | 1 | 1 | |
snd_duketalk | enables/disables Duke's speech | 0 | 5 | 5 | |
snd_enabled | enables/disables sound effects | 0 | 1 | 1 | |
snd_mastervolume | master volume for sound system | 0 | 255 | 255 | |
snd_fxvolume | volume of sound effects | 1 | 255 | 225 | |
snd_mixrate | sound mixing rate | 0 | 48000 | 44100 | |
snd_numchannels | the number of sound channels | 0 | 2 | 2 | |
snd_numvoices | the number of concurrent sounds | 0 | 256 | 32 | |
snd_reversestereo | reverses the stereo channels | 0 | 1 | 0 | |
team | change team in multiplayer | 0 | 3 | 0 | |
touch_sens_move_x | touch input sensitivity for moving forward/back | 1 | 9 | 5 | touch devices only |
touch_sens_move_y | touch input sensitivity for strafing | 1 | 9 | 5 | touch devices only |
touch_sens_look_x | touch input sensitivity for turning left/right | 1 | 9 | 5 | touch devices only |
touch_sens_look_y | touch input sensitivity for looking up/down | 1 | 9 | 5 | touch devices only |
touch_invert | invert look up/down touch input | 0 | 1 | 0 | touch devices only |
vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | 1 | |
vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | 1 | |
vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | 0 | |
wchoice <string> | sets weapon autoselection order | 3457860291 | |||
changelevel <volume> <level> | warps to the given level | no <volume> parameter when running a shareware game | |||
map <mapfile> | loads the given user map | not available with a shareware game | |||
demo <demofile or demonum> | starts the given demo | not available with a shareware game | |||
addpath <path> | adds path to game filesystem | ||||
bind <key> <string> | associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. | ||||
cmenu <#> | jumps to menu | ||||
crosshaircolor | changes the crosshair color | ||||
connect | connects to a multiplayer game | ||||
disconnect | disconnects from the local multiplayer game | ||||
give <all|health|weapons|ammo|armor|keys|inventory> | gives requested item | ||||
god | toggles god mode | ||||
initgroupfile <path> | adds a grp file into the game filesystem | ||||
debug | debug builds only | ||||
kick <id> | kicks a multiplayer client. See listplayers. | network-enabled builds only | |||
kickban <id> | kicks a multiplayer client and prevents them from reconnecting. See listplayers. | network-enabled builds only | |||
listplayers | lists currently connected multiplayer clients | network-enabled builds only | |||
music E<ep>L<lev> | change music | ||||
name | change your multiplayer nickname | ||||
noclip | toggles clipping mode | ||||
password | sets multiplayer game password | ||||
quicksave | performs a quick save | ||||
quickload | performs a quick load | ||||
quit | exits the game immediately | ||||
exit | exits the game immediately | ||||
restartmap | restarts the current map | ||||
restartsound | reinitializes the sound system | ||||
restartvid | reinitializes the video mode | ||||
addlogvar <gamevar> | prints the value of a gamevar | non-Lunatic builds only | |||
setvar <gamevar> <value> | sets the value of a gamevar | non-Lunatic builds only | |||
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> | non-Lunatic builds only | |||
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> | non-Lunatic builds only | |||
lua "Lua code..." | runs Lunatic code | Lunatic builds only | |||
screenshot | takes a screenshot. See r_scrcaptureformat. | ||||
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties | ||||
unbind <key> | unbinds a key | ||||
unbindall | unbinds all keys | ||||
vidmode <xdim> <ydim> <bpp> <fullscreen> | change the video mode |
Editor-Specific
Name | Description | Min | Max | Default | Notes |
---|---|---|---|---|---|
build.c | |||||
restartvid | reinitialize the video mode | ||||
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode | ||||
vidmode <xdim> <ydim> | immediately change the video mode | ||||
astub.c | |||||
addpath <path> | adds path to game filesystem | ||||
editorgridextent | sets the size of the 2D mode editing grid | 65536 | BXY_MAX | 131072 | |
initgroupfile <path> | adds a grp file into the game filesystem | ||||
m32_clipping | toggles clipping mode | 0 | 2 | 2 | |
quit | exits the editor immediately | ||||
exit | exits the editor immediately | ||||
sensitivity <value> | changes the mouse sensitivity | 1 | |||
m32_2d3dmode | experimental 2d/3d hybrid mode | 0 | 1 | 0 | |
pointhighlightdist <value> | distance at which points are selected | 512 | |||
linehighlightdist <value> | distance at which lines are selected | 1024 | |||
pk_turnaccel <value> | sets turning acceleration+deceleration | 1 | 256 | 16 | |
pk_turndecel <value> | sets turning deceleration | 1 | 128 | 12 | |
pk_uedaccel <value> | sets UnrealEd movement speed factor (0-5, exponentially) | 0 | 5 | 3 | |
pk_quickmapcycling | toggles quick cycling of maps with (Shift-)Ctrl-X | 0 | 1 | 1 | |
testplay_addparam "string" | sets additional parameters for test playing | ||||
show_heightindicators {0, 1 or 2} | sets display of height indicators in 2D mode | 0 | 2 | 1 | |
show_ambiencesounds {0, 1 or 2} | sets display of MUSICANDSFX circles in 2D mode | 0 | 2 | 2 | |
corruptcheck_noalreadyrefd | toggles ignoring of one-to-many red wall connections | ||||
corruptcheck_game_duke3d | toggles ignoring of Duke3D issues | ||||
corruptcheck_heinum | toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) | 0 | 2 | 1 | |
keeptexturestretch | toggles keeping texture stretching when dragging wall vertices | ||||
corruptcheck {<seconds>|now|tryfix} | sets auto corruption check interval if <seconds> given, otherwise as indicated | ||||
tint <pal> <r> <g> <b> <flags> | queries or sets hightile tinting | OpenGL-enabled builds only | |||
lua "Lua code..." | runs Lua code | Lunatic builds only | |||
include <filenames...> | compiles one or more M32 script files | ||||
do (m32 script ...) | executes M32 script statements | ||||
script_info | shows information about compiled M32 script | ||||
script_expertmode <value> | toggles M32 script expert mode | ||||
enableevent {all|EVENT_...|(event number)} | |||||
disableevent {all|EVENT_...|(event number)} | |||||
osd_tryscript | toggles execution of M32 script on invalid OSD command | ||||
sideview_reversehorizrot | toggles reversion of Q and W keys in side view mode | ||||
disasm [s|e] <state or event number> | debug builds only |