Console commands
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Feel free to ask the EDuke32 developers any questions you may have.
NOTE: Most defaults were taken from a Windows build.
Engine
Name | Description | Min | Max | Default | Notes |
---|---|---|---|---|---|
osd.c | |||||
osdeditpal | sets the palette of the OSD input text | 0 | MAXPALOOKUPS-1 | 12 | |
osdpromptpal | sets the palette of the OSD prompt | 0 | MAXPALOOKUPS-1 | 0 | |
osdtextpal | sets the palette of the OSD text | 0 | MAXPALOOKUPS-1 | 12 | |
osdeditshade | sets the shade of the OSD input text | 0 | 7 | 0 | |
osdtextshade | sets the shade of the OSD text | 0 | 7 | 2 | |
osdpromptshade | sets the shade of the OSD prompt | INT8_MIN | INT8_MAX | 0 | |
osdrows | sets the number of visible lines of the OSD | 1 | 400 | 20 | |
osdtextmode | set OSD text mode (0:graphical, 1:fast) | 0 | 1 | 0 | |
osdlogcutoff | sets the maximal line count of the log file | 0 | 262144 | 131072 | |
osdhistorydepth | sets the history depth, in lines | OSDMINHISTORYDEPTH | OSDMAXHISTORYDEPTH | 32 | |
alias | creates an alias for calling multiple commands | ||||
clear | clears the console text buffer | ||||
echo [text] | echoes text to the console | ||||
exec <scriptfile> | executes a script | ||||
fileinfo <file> | gets a file's information | ||||
help | displays help for the specified cvar or command; "listsymbols" to show all commands | ||||
history | displays the console command history | ||||
listsymbols | lists all registered functions, cvars and aliases | ||||
toggle | toggles the value of a boolean cvar | ||||
unalias | removes a command alias | ||||
baselayer.c | |||||
r_usenewaspect | enable/disable new screen aspect ratio determination code | 0 | 1 | 1 | |
r_screenaspect | if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 | 0 | 9999 | 0 | |
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels | 0 | 1 | 1 | |
r_voxels | enable/disable automatic sprite->voxel rendering | 0 | 1 | 1 | |
r_tror_nomaskpass | enable/disable additional pass in TROR software rendering | 0 | 1 | 1 | TROR-enabled builds only |
r_windowpositioning | enable/disable window position memory | 0 | 1 | 0 | |
vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | 1 | |
vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | 1 | |
vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | 0 | |
debug1 | debug counter | -100000 | 100000 | 0 | debug builds only |
debug2 | debug counter | -100000 | 100000 | 0 | debug builds only |
debug_maskdrawmode | Show mask draw orders | 0 | 1 | 0 | debug builds only |
setrendermode <number> | sets the engine's rendering mode | 0 | |||
hicsetpalettetint | sets palette tinting values | debug builds only | |||
glinfo | shows OpenGL information about the current OpenGL mode | OpenGL-enabled builds only | |||
polymost.c | |||||
r_animsmoothing | enable/disable model animation smoothing | 0 | 1 | 1 | |
r_downsize | controls downsizing factor (quality) for hires textures | 0 | 5 | 0 | |
r_fullbrights | enable/disable fullbright textures | 0 | 1 | 1 | |
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping | 0 | 1 | 1 | |
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky | 0 | 1 | 0 | |
r_detailmapping | enable/disable detail mapping | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |
r_glowmapping | enable/disable glow mapping | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |
r_polygonmode | debugging feature | 0 | 3 | 0 | disabled in GL ES targets |
r_texcache | enable/disable OpenGL compressed texture cache | 0 | 2 | 2 | disabled in GL ES targets |
r_memcache | enable/disable texture cache memory cache | 0 | 1 | 1 | disabled in GL ES targets |
r_texcompr | enable/disable OpenGL texture compression | 0 | 1 | 1 | disabled in GL ES targets |
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode | 0 | 1 | 0 | currently disabled |
r_shadescale | multiplier for shading | 0 | 10 | 1 | |
r_shadescale_unbounded | enable/disable allowance of complete blackness | 0 | 1 | 0 | |
r_swapinterval | sets the GL swap interval (VSync) | -1 | 1 | 0 | |
r_npotwallmode | enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) | 0 | 1 | 0 | |
r_anisotropy | changes the OpenGL texture anisotropy setting | 0 | 16 | 1 | |
r_texturemaxsize | changes the maximum OpenGL texture size limit | 0 | 4096 | 14 | |
r_texturemiplevel | changes the highest OpenGL mipmap level used | 0 | 6 | 0 | |
r_texfilter | changes the texture filtering settings | 0 | 5 | 2 | |
r_usenewshading | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 | 0 | 3 | 3 | |
r_usetileshades | enable/disable Polymost tile shade textures | 0 | 2 | 2 | |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models | 1 | 256 | 64 | disabled when GL extensions are disabled, such as GL ES targets |
r_vbos | enable/disable using Vertex Buffer Objects when drawing models | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |
r_vertexarrays | enable/disable using vertex arrays when drawing models | 0 | 1 | 1 | |
r_projectionhack | enable/disable projection hack | 0 | 1 | 1 | |
r_models | enable/disable model rendering | 0 | 1 | 1 | |
r_nofog | enable/disable GL fog | 0 | 1 | 0 | |
r_hightile | enable/disable hightile texture rendering | 0 | 1 | 1 | |
r_preview_mouseaim | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 | 0 | 1 | 1 | |
polymost.c (Polymer builds only) | |||||
r_pr_lighting | enable/disable dynamic lights - restarts renderer | 0 | 2 | 1 | |
r_pr_normalmapping | enable/disable virtual displacement mapping | 0 | 1 | 1 | |
r_pr_specularmapping | enable/disable specular mapping | 0 | 1 | 1 | |
r_pr_shadows | enable/disable dynamic shadows | 0 | 1 | 1 | |
r_pr_shadowcount | maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect | 0 | 64 | 5 | |
r_pr_shadowdetail | sets the shadow map resolution - you need to restart the renderer for it to take effect | 0 | 5 | 4 | |
r_pr_shadowfiltering | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect | 0 | 1 | 1 | |
r_pr_maxlightpasses | the maximal amount of lights a single object can by affected by | 0 | PR_MAXLIGHTS | 5 | |
r_pr_maxlightpriority | lowering that value removes less meaningful lights from the scene | 0 | PR_MAXLIGHTPRIORITY | 6 | |
r_pr_fov | sets the field of vision in build angle | 0 | 1023 | 426 | |
r_pr_customaspect | if non-zero, forces the 3D view aspect ratio | 0 | 3 | 0 | |
r_pr_billboardingmode | face sprite display method. 0: classic mode; 1: polymost mode | 0 | 1 | 1 | |
r_pr_verbosity | verbosity level of the polymer renderer | 0 | 3 | 1 | |
r_pr_wireframe | toggles wireframe mode | 0 | 1 | 0 | |
r_pr_vbos | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. | 0 | 2 | 2 | |
r_pr_buckets | controls batching of primitives. 0: no batching. 1: buckets of materials. | 0 | 1 | 0 | |
r_pr_gpusmoothing | toggles model animation interpolation | 0 | 1 | 1 | |
r_pr_overrideparallax | overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |
r_pr_parallaxscale | overriden parallax mapping offset scale | -10 | 10 | 0.1 | |
r_pr_parallaxbias | overriden parallax mapping offset bias | -10 | 10 | 0 | |
r_pr_overridespecular | overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |
r_pr_specularpower | overriden specular material power | -10 | 1000 | 15 | |
r_pr_specularfactor | overriden specular material factor | -10 | 1000 | 1 | |
r_pr_highpalookups | enable/disable highpalookups | 0 | 1 | 1 | |
r_pr_artmapping | enable/disable art mapping | 0 | 1 | 1 | |
r_pr_overridehud | overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |
r_pr_hudxadd | overriden HUD xadd; see r_pr_overridehud | -100 | 100 | 0 | |
r_pr_hudyadd | overriden HUD yadd; see r_pr_overridehud | -100 | 100 | 0 | |
r_pr_hudzadd | overriden HUD zadd; see r_pr_overridehud | -100 | 100 | 0 | |
r_pr_hudangadd | overriden HUD angadd; see r_pr_overridehud | -1024 | 1024 | 0 | |
r_pr_hudfov | overriden HUD fov; see r_pr_overridehud | 0 | 1023 | 426 | |
r_pr_overridemodelscale | overrides model scale if non-zero; use it to fine-tune DEF tokens | 0 | 500 | 0 | |
r_pr_ati_fboworkaround | enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect | 0 | 1 | 0 | |
r_pr_ati_nodepthoffset | enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect | 0 | 1 | 0 | |
r_pr_nullrender | disable all draws when enabled, 2: disables updates too | 0 | 3 | 0 | |
winbits.c | |||||
r_togglecomposition | enable/disable toggle of desktop composition when initializing screen modes | 0 | 1 | 1 | Windows builds only |
winlayer.c | |||||
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) | 60 | RENDERTYPE=WIN builds only |
Game-Specific
Name | Description | Min | Max | Default | Notes |
---|---|---|---|---|---|
game.c | |||||
restartvid | reinitialise the video mode | ||||
vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode | ||||
map [filename] | load a map | ||||
osdcmds.c | |||||
crosshair | enable/disable crosshair | 0 | 1 | 1 | |
cl_autoaim | enable/disable weapon autoaim | 0 | 3 | 1 | |
cl_automsg | enable/disable automatically sending messages to all players | 0 | 1 | 0 | |
cl_autorun | enable/disable autorun | 0 | 1 | 1 | |
cl_autovote | enable/disable automatic voting | 0 | 2 | 0 | |
cl_cheatmask | configure what cheats show in the cheats menu | 0 | ~0 | 0 | |
cl_obituaries | enable/disable multiplayer death messages | 0 | 1 | 1 | |
cl_democams | enable/disable demo playback cameras | 0 | 1 | 1 | |
cl_idplayers | enable/disable name display when aiming at opponents | 0 | 1 | 1 | |
cl_runmode | enable/disable modernized run key operation | 0 | 1 | 0 | |
cl_showcoords | show your position in the game world | 0 | 2 | 0 | mode 2 only in GL builds |
cl_viewbob | enable/disable player head bobbing | 0 | 1 | 1 | |
cl_weaponsway | enable/disable player weapon swaying | 0 | 1 | 1 | |
cl_weaponswitch | enable/disable auto weapon switching | 0 | 7 | 3 | |
color | changes player palette | 0 | MAXPALOOKUPS-1 | 0 | |
crosshairscale | changes the size of the crosshair | 10 | 100 | 50 | |
demorec_diffs | enable/disable diff recording in demos | 0 | 1 | 1 | |
demorec_force | enable/disable forced demo recording | 0 | 1 | 0 | |
demorec_difftics | sets game tic interval after which a diff is recorded | 2 | 60*REALGAMETICSPERSEC | 60 | |
demorec_diffcompress | Compression method for diffs. (0: none, 1: KSLZW) | 0 | 1 | 1 | |
demorec_synccompress | Compression method for input. (0: none, 1: KSLZW) | 0 | 1 | 1 | |
demorec_seeds | enable/disable recording of random seed for later sync checking | 0 | 1 | 1 | |
demoplay_diffs | enable/disable application of diffs in demo playback | 0 | 1 | 1 | |
demoplay_showsync | enable/disable display of sync status | 0 | 1 | 1 | |
hud_althud | enable/disable alternate mini-hud | 0 | 2 | 1 | |
hud_bgstretch | enable/disable background image stretching in wide resolutions | 0 | 1 | 0 | |
hud_messagetime | length of time to display multiplayer chat messages | 0 | 3600 | 120 | |
hud_numbertile | first tile in alt hud number set | 0 | MAXUSERTILES-10 | 2930 | |
hud_numberpal | pal for alt hud numbers | 0 | MAXPALOOKUPS-1 | 0 | |
hud_shadows | enable/disable althud shadows | 0 | 1 | 1 | |
hud_flashing | enable/disable althud flashing | 0 | 1 | 1 | |
hud_glowingquotes | enable/disable "glowing" quote text | 0 | 1 | 1 | |
hud_scale | changes the hud scale | 36 | 100 | 100 | |
hud_showmapname | enable/disable map name display on load | 0 | 1 | 1 | |
hud_stats | enable/disable level statistics display | 0 | 1 | 0 | |
hud_textscale | sets multiplayer chat message size | 100 | 400 | 100 | |
hud_weaponscale | changes the weapon scale | 10 | 100 | 100 | |
hud_statusbarmode | change overlay mode of status bar | 0 | 1 | 1 | |
hud_hidestick | hide the touch input stick | 0 | 1 | 0 | touch devices only |
in_joystick | enables input from the joystick if it is present | 0 | 1 | 0 | |
in_mouse | enables input from the mouse if it is present | 0 | 1 | 1 | |
in_aimmode | 0:toggle, 1:hold to aim | 0 | 1 | 0 | |
in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time | 0 | 32 | 0 | |
in_mousedeadzone | amount of mouse movement to filter out | 0 | 512 | 0 | |
in_mouseflip | invert vertical mouse movement | 0 | 1 | 1 | |
in_mousemode | toggles vertical mouse view | 0 | 1 | 1 | |
in_mousesmoothing | enable/disable mouse input smoothing | 0 | 1 | 1 | |
mus_enabled | enables/disables music | 0 | 1 | 1 | |
mus_volume | controls music volume | 0 | 255 | 195 | |
osdhightile | enable/disable hires art replacements for console text | 0 | 1 | 1 | |
osdscale | adjust console text size | 1 | 4 | 1 | |
r_camrefreshdelay | minimum delay between security camera sprite updates, 120 = 1 second | 1 | 240 | 4 | |
r_drawweapon | enable/disable weapon drawing | 0 | 2 | 1 | |
r_showfps | show the frame rate counter | 0 | 2 | 0 | |
r_shadows | enable/disable sprite and model shadows | 0 | 1 | 1 | |
r_size | change size of viewable area | 0 | 64 | 4 | |
r_rotatespritenowidescreen | pass bit 1024 to all CON rotatesprite calls | 0 | 1 | 0 | |
r_precache | enable/disable the pre-level caching routine | 0 | 1 | 1 | |
r_ambientlight | sets the global map light level | 0 | 10 | 1 | |
r_maxfps | limit the frame rate | 0 | 1000 | 0 | |
sensitivity | changes the mouse sensitivity | 0 | 25 | 7 | |
skill | changes the game skill setting | 0 | 5 | 2 | |
snd_ambience | enables/disables ambient sounds | 0 | 1 | 1 | |
snd_duketalk | enables/disables Duke's speech | 0 | 5 | 5 | |
snd_enabled | enables/disables sound effects | 0 | 1 | 1 | |
snd_mastervolume | master volume for sound system | 0 | 255 | 255 | |
snd_fxvolume | volume of sound effects | 1 | 255 | 225 | |
snd_mixrate | sound mixing rate | 0 | 48000 | 44100 | |
snd_numchannels | the number of sound channels | 0 | 2 | 2 | |
snd_numvoices | the number of concurrent sounds | 0 | 256 | 32 | |
snd_reversestereo | reverses the stereo channels | 0 | 1 | 0 | |
team | change team in multiplayer | 0 | 3 | 0 | |
touch_sens_move_x | touch input sensitivity for moving forward/back | 1 | 9 | 5 | touch devices only |
touch_sens_move_y | touch input sensitivity for strafing | 1 | 9 | 5 | touch devices only |
touch_sens_look_x | touch input sensitivity for turning left/right | 1 | 9 | 5 | touch devices only |
touch_sens_look_y | touch input sensitivity for looking up/down | 1 | 9 | 5 | touch devices only |
touch_invert | invert look up/down touch input | 0 | 1 | 0 | touch devices only |
vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | 1 | |
vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | 1 | |
vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | 0 | |
wchoice <string> | sets weapon autoselection order | 3457860291 | |||
changelevel <volume> <level> | warps to the given level | no <volume> parameter when running a shareware game | |||
map <mapfile> | loads the given user map | not available with a shareware game | |||
demo <demofile or demonum> | starts the given demo | not available with a shareware game | |||
addpath <path> | adds path to game filesystem | ||||
bind <key> <string> | associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. | ||||
cmenu <#> | jumps to menu | ||||
crosshaircolor | changes the crosshair color | ||||
connect | connects to a multiplayer game | ||||
disconnect | disconnects from the local multiplayer game | ||||
give <all|health|weapons|ammo|armor|keys|inventory> | gives requested item | ||||
god | toggles god mode | ||||
initgroupfile <path> | adds a grp file into the game filesystem | ||||
debug | debug builds only | ||||
kick <id> | kicks a multiplayer client. See listplayers. | network-enabled builds only | |||
kickban <id> | kicks a multiplayer client and prevents them from reconnecting. See listplayers. | network-enabled builds only | |||
listplayers | lists currently connected multiplayer clients | network-enabled builds only | |||
music E<ep>L<lev> | change music | ||||
name | change your multiplayer nickname | ||||
noclip | toggles clipping mode | ||||
password | sets multiplayer game password | ||||
quicksave | performs a quick save | ||||
quickload | performs a quick load | ||||
quit | exits the game immediately | ||||
exit | exits the game immediately | ||||
restartmap | restarts the current map | ||||
restartsound | reinitializes the sound system | ||||
restartvid | reinitializes the video mode | ||||
addlogvar <gamevar> | prints the value of a gamevar | non-Lunatic builds only | |||
setvar <gamevar> <value> | sets the value of a gamevar | non-Lunatic builds only | |||
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> | non-Lunatic builds only | |||
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> | non-Lunatic builds only | |||
lua "Lua code..." | runs Lunatic code | Lunatic builds only | |||
screenshot | takes a screenshot. See r_scrcaptureformat. | ||||
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties | ||||
unbind <key> | unbinds a key | ||||
unbindall | unbinds all keys | ||||
vidmode <xdim> <ydim> <bpp> <fullscreen> | change the video mode |
Editor-Specific
Name | Description | Min | Max | Default | Notes |
---|---|---|---|---|---|
build.c | |||||
restartvid | reinitialize the video mode | ||||
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode | ||||
vidmode <xdim> <ydim> | immediately change the video mode | ||||
astub.c | |||||
addpath <path> | adds path to game filesystem | ||||
editorgridextent | sets the size of the 2D mode editing grid | 65536 | BXY_MAX | 131072 | |
initgroupfile <path> | adds a grp file into the game filesystem | ||||
m32_clipping | toggles clipping mode | 0 | 2 | 2 | |
quit | exits the editor immediately | ||||
exit | exits the editor immediately | ||||
sensitivity <value> | changes the mouse sensitivity | 1 | |||
m32_2d3dmode | experimental 2d/3d hybrid mode | 0 | 1 | 0 | |
pointhighlightdist <value> | distance at which points are selected | 512 | |||
linehighlightdist <value> | distance at which lines are selected | 1024 | |||
pk_turnaccel <value> | sets turning acceleration+deceleration | 1 | 256 | 16 | |
pk_turndecel <value> | sets turning deceleration | 1 | 128 | 12 | |
pk_uedaccel <value> | sets UnrealEd movement speed factor (0-5, exponentially) | 0 | 5 | 3 | |
pk_quickmapcycling | toggles quick cycling of maps with (Shift-)Ctrl-X | 0 | 1 | 1 | |
testplay_addparam "string" | sets additional parameters for test playing | ||||
show_heightindicators {0, 1 or 2} | sets display of height indicators in 2D mode | 0 | 2 | 1 | |
show_ambiencesounds {0, 1 or 2} | sets display of MUSICANDSFX circles in 2D mode | 0 | 2 | 2 | |
corruptcheck_noalreadyrefd | toggles ignoring of one-to-many red wall connections | ||||
corruptcheck_game_duke3d | toggles ignoring of Duke3D issues | ||||
corruptcheck_heinum | toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) | 0 | 2 | 1 | |
keeptexturestretch | toggles keeping texture stretching when dragging wall vertices | ||||
corruptcheck {<seconds>|now|tryfix} | sets auto corruption check interval if <seconds> given, otherwise as indicated | ||||
tint <pal> <r> <g> <b> <flags> | queries or sets hightile tinting | OpenGL-enabled builds only | |||
lua "Lua code..." | runs Lua code | Lunatic builds only | |||
include <filenames...> | compiles one or more M32 script files | ||||
do (m32 script ...) | executes M32 script statements | ||||
script_info | shows information about compiled M32 script | ||||
script_expertmode <value> | toggles M32 script expert mode | ||||
enableevent {all|EVENT_...|(event number)} | |||||
disableevent {all|EVENT_...|(event number)} | |||||
osd_tryscript | toggles execution of M32 script on invalid OSD command | ||||
sideview_reversehorizrot | toggles reversion of Q and W keys in side view mode | ||||
disasm [s|e] <state or event number> | debug builds only |