Ifgotweaponce: Difference between revisions
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'''ifgotweaponce''' <number> | '''ifgotweaponce''' <number> | ||
This seems to work along with [[addweapon]] in cooperative mode. Once [[addweapon]] command is used in an actor, [[ | This seems to work along with [[addweapon]] in cooperative mode. Once [[addweapon]] command is used in an actor, [[ifgotweaponce]] will return a value of zero whenever used in an actor of the same picnum.<br> | ||
The test always fails (i.e. "returns false") in single player mode. | |||
Example: | Example: |
Latest revision as of 13:26, 2 December 2012
ifgotweaponce <number>
This seems to work along with addweapon in cooperative mode. Once addweapon command is used in an actor, ifgotweaponce will return a value of zero whenever used in an actor of the same picnum.
The test always fails (i.e. "returns false") in single player mode.
Example:
useractor notenemy FIRSTGUNSPRITE ifgotweaponce 0 break addweapon PISTOL_WEAPON PISTOLAMOUNT enda