PROJ TNUM: Difference between revisions

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[[defineprojectile]] <tile number> PROJ_TNUM <number>
#REDIRECT [[defineprojectile]]
 
The maximum number of trails that an individual projectile can spawn.  By default, RPG (non-hitscan) type projectiles will spawn trails even if TNUM is not set.  But bullet type (hitscan) projectiles will not spawn any trails unless TNUM is given a non-zero value.
 
The way it works, is that if TNUM value is set to 2, then it will spawn 2 of the sprites on the same location. The default value is 1 if a trail is set for the projectile.
[[Category:Projectile_structure_members]]

Latest revision as of 09:56, 21 February 2020

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