Autostep: Difference between revisions
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'''''autostep''''' controls the maximum difference in height at which a player will "step" onto a surface without needing to jump. The default value is 5120. Note that autostep applies to view/wall aligned [[sprite]]s and regular [[sector]]s. | '''''autostep''''' controls the maximum difference in height at which a player will "step" onto a surface without needing to jump. The default value is 5120. Note that autostep applies to view/wall aligned [[sprite]]s and regular [[sector]]s. | ||
If you are making a permanent change to this value, it is best to do it from [[EVENT_ENTERLEVEL]] so the game never overwrites your value with the default. | |||
For above water sectors ([[lotag]] 1) and floor aligned sprites ([[cstat]] 32) (see [[spritebridge]]) please see [[autostep_sbw]]. | For above water sectors ([[lotag]] 1) and floor aligned sprites ([[cstat]] 32) (see [[spritebridge]]) please see [[autostep_sbw]]. | ||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 21:51, 1 November 2012
autostep controls the maximum difference in height at which a player will "step" onto a surface without needing to jump. The default value is 5120. Note that autostep applies to view/wall aligned sprites and regular sectors.
If you are making a permanent change to this value, it is best to do it from EVENT_ENTERLEVEL so the game never overwrites your value with the default.
For above water sectors (lotag 1) and floor aligned sprites (cstat 32) (see spritebridge) please see autostep_sbw.