Polymer Deficiencies: Difference between revisions

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*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps)
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps)
*polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost).

Revision as of 19:04, 16 February 2013

This is a list of problems in the Polymer renderer that need to be fixed. Plagman is master of everything Polymer.

  • certain major optimizations remain to be done (the sole issue is lack of time)
  • implement new sky support; would solve:
    • limited to one skybox
    • level geometry is displayed through skyboxes when it should not
    • showview command does not work
  • no voxel support
  • doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
  • not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)
  • polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost).