Polymer Deficiencies: Difference between revisions
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**level geometry is displayed through skyboxes when it should not | **level geometry is displayed through skyboxes when it should not | ||
**[[showview]] command does not work | **[[showview]] command does not work | ||
**changing skies at runtime | |||
*no voxel support | *no voxel support | ||
*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | *doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | ||
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) | *not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) | ||
*polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost). | *polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost). |
Revision as of 12:32, 2 March 2013
This is a list of problems in the Polymer renderer that need to be fixed. Plagman is master of everything Polymer.
- certain major optimizations remain to be done (the sole issue is lack of time)
- implement new sky support; would solve:
- limited to one skybox
- level geometry is displayed through skyboxes when it should not
- showview command does not work
- changing skies at runtime
- no voxel support
- doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
- not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)
- polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost).