Polymer Deficiencies: Difference between revisions
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*polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost). | *polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost). | ||
*ATI cards cast no shadows with any spotlights. | *ATI cards cast no shadows with any spotlights. | ||
*Better sprite/model sector tracking; would solve: | |||
**Models disappearing from view | |||
**Lights affecting sprites through walls |
Revision as of 14:32, 29 March 2013
This is a list of problems in the Polymer renderer that need to be fixed. Plagman is master of everything Polymer.
- certain major optimizations remain to be done (the sole issue is lack of time)
- implement new sky support; would solve:
- limited to one skybox
- level geometry is displayed through skyboxes when it should not
- showview command does not work
- changing skies at runtime
- no voxel support
- doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
- not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)
- polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost).
- ATI cards cast no shadows with any spotlights.
- Better sprite/model sector tracking; would solve:
- Models disappearing from view
- Lights affecting sprites through walls